Wednesday, September 16, 2009

Resident evil 1 cheats

Platform: Saturn
Resident Evil Alternate Costumes
To get alternate costumes for both Chris and Jill, hold the L and R triggers on controller 2 at the "July 1998" screen. While holding them down, press START on controller 1.

Resident Evil Battle Game
Start a new game and save. Reset the game and at the title screen simultaneously press and hold X, Y, and Z and press start on controller 2. The screen should flash. Press start on controller 1 and go to options. There should be an option called Battle Game. Pick it and load the data from your saved game.

Resident Evil Hidden Clip in Jill's Game
In the main hall where you start the game off in Jill's game go right through the blue doors and then through the door that is not blocked by the desk. Walk down the hallway and take a left. In about the middle of the hallway there is a desk with nothing in? it push that desk over and?then pick up the clip that was under the desk with nothing in it.

Resident Evil Hunting Tips
To kill Zombies in one shot, let them walk right in front of you. Then aim high with the Shotgun and fire. Poof! Dead zombies.

For acid-spitting zombies in let the zombies get pretty close, then fire three steady shots with your Beretta. This will save you a lot of ammo.

To kill spiders quick, here's what to do. If you're Jill, arm the Bazooka with Flame rounds. Then when you encounter a spider let it get pretty close (or if you like, when it's ready to bite you), than fire! This works only agaist medium-sized spiders. You can try the Acid rounds, but it might take a shot or two more. For Chris, if you can pick up the flamethrower, use it agaist the huge spider. Just fire until it's dead.

Resident Evil Plant 42 Tips
When fighting plant 42 you have to keep moving. If you do not the ceiling pieces will fall on your head. The best strategy to beat it with Chris is to run in a circle shoot two or three times then run in a circle and repeat untile plant 42 dies.

Resident Evil Easier Game
1) Immediately when you get to the dining room at the beginning of the game, exit back to the main hall, and Wesker will say "Investigate if you hear any gunfire", and you'll go back to the dining room.

2) Once in the dining room, try to exit again, and this time Barry will say "Lost your courage already? It's not like you!", and you won't be able to exit again.

3) Now go talk to Barry as you normally would.

4) After talking to Barry, head to the grandfather clock and before you can get near it, a zombie will come out of a door and chase after you, Barry will say a pretty ridiculous line, and then reduce its head to a gory pool of blood and brain chunks.

5) After this hilarious sequence, you'll have to go report it to Wesker back in the main hall, but unfortunately, he's gone.

6) Go around the back of the stairs looking for Wesker and when you come out the other side, Barry will talk to you a bit and give you the lockpick.

7) After Barry leaves, go back to the dining room, and in through the door the zombie came out of, turn left, then right and you found your old buddie's (Kenneth's) mutilated body, only this time more mutilated, without his legs (or ammo clips), which will confirm that the code worked.

Resident Evil Rocket Launcher
To get the rocket launcher, you need to beat the game in under three hours. It will ask you if you want to play again. Answer yes and you'll receive the rocket launcher with unlimited ammo!

Resident Evil Save Some Ammo
When playing as Jill the first Zombie you come to is in the corridor over Kenneth's body. As soon as the Zombie starts coming at you, run into the dinning room where Barry is. Barry will ask what's wrong, and then kill the approaching Zombie. This will save you a few rounds of valuable ammunition.

Resident Evil Snake Tip
The first time you fight the snake you don't actually have to kill it. Wait until it's about to strike and run, then grab the moon crest and run away. If you're too late the snake will trap and probably kill you.

Resident Evil Passcode for Lab Room
In the Dormatory, in the room with the beehive, there is a door with a numeric key-pad used to unlock it.
Here are the codes:

Jill Valentine: 3,4,5

Chris Redfield: 2,1,5

You can use the following passwords for unlocking the doors on the Lab computer:

Login: John
Password: Ada
B2 Door Verification Password: Mole


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