Wednesday, September 16, 2009

Resident Evil Archives Hints And Tips

Hints:
If you are playing with Jill When you saw that pvt.Kenneth was geting eaten by a zombie who looked like this
Then hurry run to barry at the mens dinning hall or be a meal for zombies!!!
When your there then Barry kills the zombie or that monster
If you are playing with chris then when you see him just run away in the hall not the mens dinning
hall I mean the other and there you pick up a gun!and fight the zombie.

Tip for fighting Zombies
When you see a zombie don't let it get close to you if it is trying to then keep on shooting it then when the zombie finds one shot critical then it gos back and then you should do the same thing.Maybe you might kill it.

Hint for fighting the huge snake
The huge snake on the second floor where one of the death masks is, you don't have to kill it. All you have to do is run and get the mask from across the room and run back to the door where you came in at. Now listen very carefully, YOU ARE GOING TO GET A SNAKE BITE! There is no way around this to my knowledge. I have tried to run fast, and yes run fast because the snake will still kill you if you stay around too long, but I still have gotten bitten. When the girl goes to get the serum and gives it to you go explore the mansion for awhile. I went and killed the coffin zombie. Come back and it is gone. The snake. There is some shotgun shells to the left up on a shelf as you walk towards the back. Level of Difficulty:Easy.

How to save rebecca from the hunter:
When you open the door you see rebecca trying to save herself from the pursuit of that dangerous hunter then take out your shotgun and kill it or rebecca dies and so will you.

Resident Evil 5 cheats for Ps3

Note: This game is also titled Biohazard 5.

  • Completion bonuses

    Successfully complete the game on any difficulty to unlock Mercenaries mode, New Game+ mode, "History Of Resident Evil" option, "Infinite ammo" option (must fully upgrade a weapon then purchase the unlimited ammo from the "Bonus Features" section with points), ability to play as Sheva Alomar, and Chris' Safari and Sheva's Clubbin alternate costumes.

    Successfully complete the game on the Amateur difficulty to unlock the "Classic Horror Filter" option.

    Successfully complete the game on the Normal difficulty to unlock the "Retro Filter" option.

    Successfully complete the game on the Veteran difficulty to unlock the Professional difficulty and "Noise Filter" option.

    Successfully complete the game on any difficulty in under five hours to unlock the Infinite Rocket Launcher. Then, enable the "Infinite ammo" option under the "Bonus Features" menu.

  • Weapon upgrades

    Upgrade the indicated weapon fully to unlock the corresponding bonus weapon for purchase from the shop:

      Gatling gun for Chris: Fully upgrade the VZ61 machine gun.
      Hydra triple barrel shotgun: Fully upgrade the Ithaca M37 shotgun.
      Longbow for Sheva: Fully upgrade the S75 rifle.
      M93R pistol (Samurai Edge Custom): Fully upgrade the M92F pistol.
      Smith and Wesson M500 Magnum (Handcannon): Fully upgrade the Smith and Wesson M29 Magnum.

  • Bonus characters in Mercenaries mode

    Earn an "A" or higher rank in the indicated Mercenaries mode mission to unlock the corresponding character:

      Chris (Safari): "The Village" mission
      Chris (S.T.A.R.S.): "Experimental Facility" mission
      Jill (Battle Suit): "Ship Deck" mission
      Jill (B.S.A.A.): "Public Assembly" mission
      Sheva (Clubbin): "Ancient Ruins" mission

      Sheva (Tribal): "Missile Area" mission
      Wesker (Midnight): "The Mines" mission
      Wesker (S.T.A.R.S.): "The Prison" mission

  • Bonus characters in "Versus" DLC

    You can purchase the following characters at the "Bonus Features" menu for the indicated amount of Exchange Points. Note: They have slightly different weapon sets compared to their Mercenaries mode counterparts.

      Chris (Safari): 8,000 Exchange Points
      Chris (S.T.A.R.S.): 13,000 Exchange Points
      Jill (Battle Suit): 7,000 Exchange Points
      Jill (B.S.A.A.): 5,000 Exchange Points
      Sheva (Clubbin): 6,000 Exchange Points
      Sheva (Tribal): 15,000 Exchange Points
      Wesker (Midnight): 30,000 Exchange Points
      Wesker (S.T.A.R.S.): 50,000 Exchange Points

  • Chris' S.T.A.R.S. costume

    Collect 25 B.S.A.A. emblems to unlock Chris' S.T.A.R.S. costume.

  • Sheva's Tribal costume

    Collect all 30 B.S.A.A. emblems to unlock Sheva's Tribal costume.

  • Duplicate items

    Note: This trick requires two gamertags and two controllers. If you only have one gamertag, create a second temporary gamer profile to perform this glitch. First, sign in with both gamertags. Start any chapter. Clear both players inventory slots. Have Chris give Sheva the item(s). Then, have player one quit, and save both profiles. Resume the game, and have Sheva give the item(s) back to Chris. Quit the game again, but only save player one's profile, and not player two's profile. Both gamertags should now have the same item(s). You can repeat this as many times as desired.

    Start any chapter, and invite another player. Once the other player has joined, have them equip their inventory with the desired items. Then, have the player leave the game. All those items will still be with the player who just left and also with your AI partner. Transfer all the items from your AI partner to your inventory, then send the player an invite again. Repeat this as many times as desired.

  • Easy items and money

    Use the "Duplicate items" glitch on eggs, preferably "Rotten" since they are worth 2,000 gold each. Then, sell the eggs to get easy money.

    This trick will help you gain money to max out and buy all the weapons. In any chapter, collect as much gold, items, ammunition, and treasure you can find. When you are satisfied, pause the game and quit. Save the game when prompted. Restart any desired chapter. The "Shop" menu will appear before the start of any chapter. Notice that all the gold, treasure, weapons, and ammunition from your previous saved game are still in your inventory. From there, you can sell anything you want to get some easy cash. This glitch can be done as many times as desired on any chapter.

    At the beginning of Chapter 2-1: "Storage Facility", you will be in a garage with two Humvees, numerous breakable crates, and a machine gun. Pick up all the items, including the machine gun. Quit the game, and select "Yes" to overwrite your current equipment. Select "Continue" from the main menu. You will have the items you previously picked up, and all the items can be picked up again. Sell the machine gun for easy money, then repeat the process as many times as desired. This is an easy way to upgrade your weapons early, as well as max your ammunition out. Note: You can also do this in Chapter 3-1.

    In Chapter 2-2: "Train Station", after the cinematic where the masked person takes the man in the suit away, there is a good opportunity for easy treasure. Immediately in the area that follows is a brilliant diamond worth 4,000 gold and a smaller diamond worth 2,000 gold. While you are upstairs, next to the windows will be a locker that you can open. Inside is a sniper rifle. Downstairs are two enemies that you should kill to make things easier. Then from upstairs, you can pick off the half-dozen or so enemies that are waiting for you outside with the sniper rifle. After you take care of all or most of them, run out. To your left behind all the equipment is a small red ladder. Climb it, and to side farthest from you will be a chest. Inside will be a large brilliant diamond. Go back and walk past the truck with the turret. Look up towards the end of the first long red ladder. You will see a shining spot. Shoot it, and the smaller diamond will drop for you to pick up. Then, quit the game, and select "Yes" when prompted to save your equipment and treasures. Reload, continue the game, and repeat the process. To make even more money, keep picking up the sniper rifle and selling it.

    You can get free treasures worth 11,000 gold and an RPG at the beginning of Chapter 3-1: "Marshlands". There is no need for any use of ammunition or killing zombies. Go to the "Chapter Select" menu, and start Chapter 3-1, "Marshlands". Skip the cinematic. Straight at the first dock, go to the vases. There should be a Ruby (Pear) on the mask (1,000 gold). Go straight to the center of the lake. There should be a Silver Chalice/Idol in the box of the hut (2,000 gold). Go northwest. There should be a half-sunken boat on your way there, with an RPG in the silver box on the deck. Go to the platform at the northwest. Along your way, there should be a Beetle (Brown) on the fishing fence. At the platform, there should be a Silver Chalice/Idol in the box of the hut. Jump down into the pool. There should be another Beetle (Brown) at the left ladder (all totaling 4,000 gold). Go up north of map. Go to the end of the village. Help your partner up the left tower to collect the Silver Chalice/Idol in the box (2,000 gold). Note: Do not take the key piece in the box on the left tower, as it will trigger enemies to appear. Finally, go the southwest village with a long stream leading in. At the village, go straight to the center platform to open the box. You should get another Silver Chalice/Idol (2,000 gold). Do not head elsewhere. Go directly to the box at the center platform. If you go towards the other huts, it will trigger zombies to appear. Save and quit the game. Sell the treasures worth 11,000 gold in your inventory. Sell the RPG for another 1,000 gold if you do not wish to keep it. Repeat this as many times as desired. Note: The trick is not to pick up any of the puzzle (key) pieces as this will trigger the enemies to appear. You can break as many vases and pots as desired and collect ammunition and gold bags, but do not pick up the key items. Do not bother to go to the east village to get the other Ruby (Pear), as you might be killed by the Crocs. If everything is done correctly, you will not encounter any enemies and get 11,000 gold worth of treasures and a free RPG.

    In addition to the above mentioned information, there are more hidden treasures throughout the beginning of Chapter 3-1: "Marshlands". In the first area with the vases, there is a Brown Beetle on the tree to the left of the key piece. At the area in the center of the lake, there is a Brown Beetle on a post just left of the dock. Collect the eggs from the back right corner; they sell for 250 gold each. Also wait to see if any of the chickens lay eggs. On occasion they will lay a golden egg worth 1,000 gold. At the sunken ship to the northwest, there is also a beetle where the ship meets the water. In the area to the very north of the map, there is a ruby on a cow skull on a post near the first hut on the right. In the area following the long stream to the southwest of the map, there is ammunition skewered amongst the posts surrounding it. In addition, there is another beetle on the tree to the right on the way around to the back. If you have trouble finding the beetles, look for purple flowers growing on posts and trees. In the north area, there is an Emerald atop the cow skull perched above the sacrificial altar. You must shoot it down. With these additional treasures, it brings the total to between 20,000 to 23,000 gold per run, and you will still not encounter any enemies as long as you follow the instructions mentioned in the previous trick.

    In Chapter 5-2: "Experimental Facility", reach the part where you are in the hallway with all of the Lickers on patrol. Go through it, and kill all of them, picking up their Lion Hearts as you go. This is easier when you use a fully upgraded Magnum or rifle because it usually results in one to two shot kills. When you get to the other end of the corridor, do not open the door. Instead, pause the game, and select "Quit", saving and overwriting when prompted. When you reach the main menu, go to "Item Management", and sell the Lion Hearts. This usually results in about 12,500 gold each run. Go to "Continue", and restart at the beginning. Note: Select the Amateur difficulty for easier kills.

    Note: This trick requires two players on Xbox Live. Go to Chapter 5-3: "Uroboros Research Facility", and start the fight with Wesker. On the way, there are two or three Reapers, a necklace, and some Lickers, all of which result in about 15,000 to 20,000 gold. Once in the fight with Wesker, have him throw a player through the door. Then, run up stairs, and have both players shove the casket lid off to get another gem. The player that gets the gold must not host the game, because the host will only receive some money. Defeat Wesker within his seven minutes (Magnums recommended), and he will drop the Heart Of Africa, which is worth 10,000 gold, making it the most valuable gem in the game. Once he drops it, you can pick it up during the fight with Jill. Once it is picked up, have the second player leave the game, and save their current equipment. Then, have the second player rejoin and the host restart from the last checkpoint. The checkpoint will be the start of Jill's fight, meaning that one can pick the gem up again. Repeat this as many times as desired.

  • Easy Exchange Points

    Play Chapter 2-3: "Savanna" on the Amateur difficulty. This is the level where you use the mounted machine guns to fight Majinis on motorcycles and trucks, and the Ndesu Boss at the end. Kill as many Majinis as you can to ensure you get an "S" rank for the number of kills you make; otherwise you will end up with an "A" rank at the end of the chapter, which will result in 900 Exchange Points. This chapter is very easy and can be completed in approximately six minutes or less with a high chance of getting an "S" rank, which results in 1,000 Exchange Points. -From: Eric Frazer

  • Easy quick game

    An easy way to get a combined clear time for the entire game of under five hours (to unlock the Infinite RPG) is to play on the Amateur difficulty and run pass all possible enemies. Only kill story-driven enemies (ones that hold key cards or those that must be defeated to advance the game). Avoid any crates, barrels, or treasures. Attempting this with a friend instead of the CPU-controlled Sheva is recommended. Note: You do not need to purchase the infinite ammo in "Bonus Features" as you would do for normal guns.

  • Easy "S" ranks in Campaign mode

    Use the RPG with infinite ammo enabled, and just rush through the level. Kill every enemy you encounter. Because you are using the RPG, enemies are killed easily from direct hits and splash damage. Your accuracy will be rather high. Since you are killing all the enemies your kill count will be high. Because you are rushing through the level your clear time will be low. This is especially useful when trying to unlock the final figure of Wesker for the "They're ACTION Figures!" achievement.

  • Easily unlock Professional mode

    On Xbox Live, have someone that already has the Professional difficulty unlocked invite you to play a level on that difficulty. You will now have the Professional difficulty permanently unlocked in your own game.

  • Hidden dialogue in Chapter 1-1

    Remain idle at the start of Chapter 1-1: "Civilian Checkpoint", before reaching any checkpoints to view a conversation with Chris talking to Sheva about the American dream.

  • VZ61 machine gun in Chapter 1-2

    In Chapter 1-2: "Public Assembly", after the gate has broken open, you can enter the market. Go all the way down the street until you see big red doors and gas cans next to them. Turn right just before the gas cans. There will be a brief case you can open with a VZ61 machine gun in it. If you look closely, the gun resembles the "Scorpion" sub machine gun in Call Of Duty 4. This gun makes the level much easier.

  • Skip locked gate in Chapter 2-1

    You will reach a building before fighting the chainsaw enemy at the end of Chapter 2-1: "Storage Facility". At the top you usually have to split up and have Sheva go to the other side of the locked door down below. Use the following trick to skip this requirement. Get the grenade from the first balcony up the stairs in the building with the locked door. Go to the very first balcony of the building, and move directly across from the "Animal Health" sign. Throw the grenade at the sign, aiming slightly lower than needed. You need to bounce the grenade off the sign to have it land next to the locked door which is below it. If done correctly, the lock will be destroyed. You can now simply go downstairs and exit through the now open door. Note: If you have the Gatling gun, simply push it through the door, and it will shoot off the lock from the other side.

  • Easy ammunition in Chapter 5-2

    In Chapter 5-2: "Experimental Facility", after the conveyor belt area when you start a new checkpoint, you will reach a point where you drop down. There are a number of crates with flame rounds, rifle rounds, handgun ammo, and an incendiary grenade. Collect everything, then save the game and quit. When you start again, remove the collected items from the item management screen, and collect them all again. You can get 300 handgun bullets in a matter of ten minutes.

  • Avoid Sheva getting trapped in Chapter 6-1

    Use the following trick to prevent Sheva from getting stuck in the cage in Chapter 6-1: "Ship Deck". When you go up the first set of stairs on the little walkway, equip a rifle with the scope enhancement (for better zoom capabilities). Look up at the crane. You will see a Manjini getting ready to pull the lever to trap Sheva in the cage, setting off the ambush. Kill it to prevent the ambush. However, if you use this trick you will not be able to access the crane area without the keycard, thus making it not possible to move the cage to access a gold bar worth 3,000 gold across a few containers in a safe.

  • Getting better ammunition in Mercenaries mode

    The ammunition that drops is based on the type of weapons you have. Drop weapons that you will not use to increase the chance of getting ammunition that is more useful.

  • Quick reload in Mercenaries mode

    Display the inventory screen, and combine ammunition manually with your weapon. This causes weapons such as the shotgun to reload much faster than the normal method. You can also use this trick while climbing ladders or jumping.

    Reload your weapon when the melee option appears. Then, start the melee sequence. Your weapon will instantly be reloaded.

  • Wesker's Dash move in Mercenaries mode

    While playing as Wesker in Mercenaries mode, click the Right Analog-stick to dash. You can press X during a dash to do a knee attack.

  • Easier Mercenaries mode

    Have two players so that one can rack up kills. Have one of the players immediately go for the time bonuses instead of getting too caught up with enemies. Get about five minutes worth of time. If you can, collect the combo time to rack up a lot of points. Then, meet up with your partner, and find a good place to hold out and accumulate points. Every level plays out differently and can be more difficult than others with this strategy. Try making a route for each time bonus. Note: If you are playing on "Public Assembly" or "Ship Deck", do not find a hiding location. Instead, move and kill the chainswaw Manjinis or the executioner will catch up and kill you.

  • Mercenaries mode ranks

    Score the indicated number of points in Mercenaries mode to earn the indicated rank and get the listed number of Exchange Points:

    Rank
    Solo ScoreDuo Score
    Exchange Points
    D
    0 - 9,9990 - 19,999
    200
    C
    10,000+20,000+
    600
    B
    20,000+40,000+
    1,000
    A
    40,000+80,000+
    1,500
    S
    60,000+120,000+
    3,000
    SS
    90,000+150,000+
    5,000

  • Better healing

    If both players stand in front each other and one of them heals themselves, both players will get healed.

  • Buying ammunition

    If you have a lot of money, and have unlocked a particular gun, you can buy that gun and sell it for a very reduced price. However, when you sell the gun, whatever ammunition inside it when being sold will be transferred to your inventory, allowing you to "buy" ammo, albeit at a very high price. Note: Buy the lowest cost type of gun because the ammunition is universal. For example, it does not matter which pistol you buy, as long as you are trying to get pistol ammunition.

  • Lure away move

    Click Left Analog-stick + Right Analog-stick to do the "lure away" move, where Chris will say "Come on, come on!" or Sheva will whistle. This lures regular enemies towards you, just in case your partner is low on health, trying to pull something off, cranking something, etc.

  • Defeating Lickers

    Notice the Lickers have a "heart" hanging down from their chest. The best way to target this is to use a rifle (for example, the PSG-1). Target the darker red bulge. If you cannot get a clear shot at it, get a head shot and they will recoil, making the chest more vulnerable and easier to target. With the PSG-1, this will allow for a two shot kill, or perhaps a one shot kill if you can hit the heart with the first shot. Hand grenades also work very well. They will instantly die when hit with a grenade. This is very useful in Chapter 5-3: "Uroboros Research Facility" when you have to face a large number of them.

  • Defeating the Boss in "Caves"

    When you face the flying bat/insect-like creature for the second time in Chapter 4-1: "Caves", there is an easy way to defeat him which will allow you to still get the Soul Gem. In the southwest corner of the bottom floor, there is a small pillar of stone in the middle, with what looks to be a log with spikes coming out of it as well as a rib cage hanging from it. When Sheva tells you that it is too hard to fight and you should go upstairs, if done correctly you can just walk backwards without having to dodge around the pillar as the Boss tries to attack you. The "Dodge" button will appear, but it is not necessary. Just continue to walk backwards around the pillar and attack with whatever you have when it is vulnerable, shooting the soft portion on the back of its tail. When it dies you can collect the Soul Gem which is worth 10,000 gold when sold.

  • Defeating Wesker

    To quickly and safely defeat Wesker in his first form, run to all the levers around the map to turn the lights off. You do not need to go up the ladders because there are no levers up there. Do not worry about attacking him until you have turned off all the lights, otherwise you will not be able to hit him. After all the lights have been turned off, take the rocket launcher in the display case after breaking it open. Run to a dark corner far away from him. Wesker will look around to try and find you. When this happens, you will have a chance to shoot a rocket at him. As soon as you shoot it, he will grab it. Run up to him (or shoot the rocket in his hands), stun him, and initiate a button context. If you need more ammunition, you can send Sheva to get it, or you can get it by climbing to the area above the ladders. The second form is only a button context battle, and there is no specific strategy needed. In his final form, start by running to the high ground. Then when in the circular area, shoot the orange "heart" that alternates from his chest to his back while dodging his attacks. After he takes enough damage, he will go after Sheva. At this point, run down the ramp from the circular area you were just in. Take a left to get to the large boulder. Do not interact with the boulder just yet. Shoot Wesker from afar, while Sheva hangs in the balance. Once she lifts herself up, start to move the boulder using the button contexts. Make your way back to the high ground, and repeat the orange heart strategy until he has been defeated.

    Use the following trick to defeating Wesker's final form. Once you have saved Sheva from Wesker and have pushed the boulder over to allow her to join you, you will once again be attacked by Wesker when you run to the higher ground where you faced him earlier. Like before, dodge his attacks as you shoot his heart, which alternates between his chest and back. Once you do enough damage to his heart, he will kneel down and push his arm into the ground. It then comes up around him as many swirling tentacles, protecting him from fire. If you wait and do nothing after he gets back up, you will see a cinematic of tentacles recovering his heart, which you do not want to happen. To prevent this, as soon as the swirling tentacles recede, run up to him and a button event will begin, allowing you to hold him while Sheva stabs him (and later you), which is how you can finally kill him.

  • Sheva shortcut during Wesker's final form

    Note: This only works in Split-screen or Co-op mode; you cannot do this alone. In the final area where you encounter Wesker's final form, there is a brief stage where Chris and Sheva are separated. Chris will need to push a boulder to reunite them. Sheva will also have to jump over a gap, but she will start to hang from the edge at the other side. This is sometimes difficult because the player controlling Sheva will have to tap buttons furiously to get up. Wesker will first follow Chris, but after taking some damage he will start trying to attack Sheva. When this happens a short cutscene will begin, where Wesker jumps to Sheva. If you can time your attacks so that Sheva jumps exactly when Chris damages Wesker so that the cutscene is displayed, Sheva will automatically warp to the other side without having to endure the button pressing sequence.

  • BSAA emblem locations

    Shoot the thirty hidden B.S.A.A. emblems to unlock bonus items at the "Bonus Features" menu. Note: When replaying a level to find emblems, there is no need to continue to a checkpoint. The game will record it as collected as soon as it is shot.

    Chapter 1-2

      1. Find the building with a staircase leading up to a locked door. There are two shade umbrellas here. Stand near the top of the stairs, and look past the wall facing southeast to the emblem on the wall high on the building opposite.

      2. Kill the blond woman, and enter the next area. Navigate the dark area, and go up the stairs. Enter the room with no roof. Look up at the water tower just before the cinematic with the dead soldiers.

      3. Defeat the furnace Boss, then go through the door that requires the furnace key. Look through the fence to the left of the ammunition case.

    Chapter 2-1

      4. It is on the wall above you at the starting room.

      5. Cross the bridge, then look at one of the bridge supports just before entering the tunnel.

      6. Enter the town after the tunnels, and go to the water's edge. At the small beach before you return to the market, look at the large boat and green shack. The emblem is in the roof on its side.

      7. Go to the shop with the green and white canopy and the word "Stores" on it. The emblem is between one of the arches. It can be best seen from the rooftop, just as you get helicopter support.

      8. Climb up to the top of the building, and get Sheva to jump across to the other building so she can unlock the door. Then, turn around and look up.

    Chapter 2-2

      9. Exit the building at the start. Look towards the top of the pylon. You can climb on one of the carriages for a better view.

      10. It is inside the mine as you cross the first bridge; look to your right, high on the rocks.

      11. Exit the mine, and go outside. After the cinematic with Irvine, go outside. Move past the mounted gun, and climb the larger of the two ladders at the end. Turn to the left to see the emblem on the building in the distance.

    Chapter 3-1

      12. Use a sniper rifle to aim at the mid-section of the telephone pole to the north of your starting position.

      13. When free roaming with the hovercraft, travel to the northwestern tip of the map. Get out and look on the roof of the hut.

      14. From where you collected the slate map to the west, stand on the edge of the wooden walkway. Use a sniper rifle to zoom into the central island to the east to find the emblem on the hut wall.

      15. Insert all the pieces to open the door. Drop down into the water, and face south to find the emblem on the wood.

    Chapter 3-2

      16. Escape the walkways, and enter the area with Tricell tents. Move behind the tents, and look between them.

      17. Look at the shack on your left as soon as the timer starts on the docks.

    Chapter 3-3

      18. Exit the boat for the first time, then look east at the entrance you just used. The emblem is barely visible.

    Chapter 4-1

      19. Climb up to the first ladder, then turn to the right. Look down below on the rock face to the right of the waterfall.

      20. After the cinematic with the panoramic view of the ruins ends, use a sniper rifle to zoom in at the base of the reflective object in the distance.

      21. Successfully complete QTE from the falling statues, and pull the two switches. Take the left path when you enter the labyrinth. Follow it until finding a square archway. Look to your left before passing through the archway. Look above the green statue to find the emblem near a tree on the wall.

    Chapter 4-2

      22. Make your way down to the second elevator, and enter the room with the statue near the entrance. The emblem is above the entrance.

    Chapter 5-1

      23. Move around the raised area counter-clockwise when the mission begins. The path will be blocked, but the emblem can be seen under the metal bridge.

    Chapter 5-2

      24. Proceed through the level until after you exit the conveyor belt with the gas canisters. You will find a gun case and two dumpsters on the left wall. Look inside the open dumpster. Note: It is found before you pull the switch for the conveyor that needs to be powered.

    Chapter 5-3

      25. You will see two large fans after you exit the Boss room. Look behind the fan on the right.

      26. Reach the circular moving platform. Move to the bottom of the steps, then turn east. Look towards the platform above you in the distance to see the emblem through the floor with a sniper rifle.

      27. Enter the area with the ruins, and go to the small elevator on the left. Walk around it to where the rifle ammunition is hidden. Look into the elevator shaft to find the emblem.

    Chapter 6-1

      28. Turn 180 degrees when the mission begins. Look at the very top of the radar's silhouette with a sniper rifle.

      29. Face northwest when Sheva is trapped in the cage, and fire a grenade into the container.

      30. Search the glass cabinet on the left next to the plant's displays.

  • Treasure locations

    Search the indicated location to find the corresponding treasure piece:

    Antique Clock

      Chapter 1-2: On the balcony of the house that is locked from the inside.

    Beetle (Brown)

      Chapter 3-1: On the small island where you start. It is also found elsewhere in multiple locations in Chapter 3-1.

    Beetle (Gold)

      Chapter 4-2: On the bottom floor of the mirror puzzles, in one of the room that unlocks, send the beam of light to the statue instead of the final mirror.

    Beetle (Jewel)

      Chapter 3-2: On top of the oil drums at the Tricell camp.

    Blue Enigma

      Chapter 3-1: Kill a giant Manjini.

    Ceremonial Mask

      Chapter 3-1: In an alcove to the right of the gondola at the end of the chapter.

    Chalice (Silver)

      Chapter 3-1: On the middle island (the chicken farm). It is also found elsewhere in multiple locations.

    Chalice (Gold)

      Chapter 5-3: When in the room with the drawbridge and swarm of Lickers, look in a locker after you drop down into the locked room.

    Dead Bride's Necklace

      Chapter 5-2: Lying near the discarded corpses on the conveyor belt.

      Chapter 6-1: Dropped by the rocket launcher wielding Majini.

    Diamond (Brilliant)

      Chapter 2-2: After the scene with Irving, go downstairs and outside. Walk towards the machine gun turret, and look for a small ladder on your left. The gem is in a chest on that ledge.

    Diamond (Marquis)

      Note: You must be playing as Chris if in Solo mode. During the final fight with Wesker at the volcano, immediately after Wesker appears for the first time, turn around and move towards the bridge that will collapse. Before stepping on it, shoot down the rock just past it that is the same color. When you fall through the bridge, turn to your left, and jump over the rock to collect the gem.

    Diamond (Oval)

      Chapter 2-2: In the mines just before the crank at the exit, turn left off the cart tracks. Follow the wall to a chest containing the gem.

    Diamond (Pear)

      Chapter 2-2: After the scene with Irving, go past the machine gun turret. Aim at the top of the large ladder to shoot it down.

    Diamond (Square)

      Chapter 2-2: After the scene with Irving, go past one more checkpoint. There is a broken ladder with an assist jump here. The gem is on the ledge Sheva lands on. Follow her around to where she climbs, then jump down one level to get it.

    Diamond (Trilliant)

      Chapter 4-2: After putting all three emblems in the door, go up the stairs. Shoot the gem down from above the big door you have to enter.

    Emerald (Brilliant)

      Chapter 5-3: At the start of the Wesker and Jill fight at the end of the chapter, run up the staircase on the right in front of you. Follow the path around to the right. The gem is in one of the pots at the end.

    Emerald (Marquis)

      Chapter 3-3: After leaving the boat for a second time, climb a ladder to the ledge with the two machine gun turrets above the gate you are trying to open. The gem is in a drawer in the room between the guns.

    Emerald (Oval)

      Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins. The gem is in a coffin that needs an assist event to open.

    Emerald (Pear)

      Found in multiple locations.

    Emerald (Square)

      Found in multiple locations.

    Emerald (Trilliant)

      Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is in one of the three treasure chests.

    Gold Ring

      Chapter 1-1: Kill the Executioner at the end of the chapter. It is also found elsewhere in multiple locations.

    Heart Of Africa

      Chapter 5-3: Between the stairs during the Jill solo fight after you ended the previous fight by damaging Wesker enough to make him retreat.

      To get the Heart Of Africa treasure, you must do a set number of damage to Wesker during the first fight with him and Jill. The best way is to have the Infinite Magnum. You will also get the "Bad Blood" achievement. After you defeat him and start the Jill fight, the treasure will be between the two curved staircases. Also, do not forget to get the gem in the southeast corner of the room you enter in the crate, the two in the tombstone upstairs, and the one nearby in the little pot.

    Idol (Silver)

      Chapter 3-1: On top of the left of the two assist jumps on the northeast island.

    Idol (Gold)

      Chapter 4-2: On the bottom floor of the mirror puzzles, in one of the room that unlocks, send the beam of light to the statue instead of the final mirror.

    Ivory Relief

      Chapter 1-2: Dropped by the blonde woman you help.

    Jewel Bangle

      Dropped by a "Big Man" Manjini.

    Lion Heart

      Kill a group of Lickers until one drops.

    Power Stone

      Kill a Reaper.

    Royal Necklace

      Chapter 5-3: Inside the control room being guarded by a group of rocket launcher wielding Manjini.

    Ruby (Brilliant)

      Chapter 5-3: Leave the room with the giant rotating elevator. Look at the ceiling between the last two lights as you emerge from the tunnel in the next room.

    Ruby (Marquis)

      Chapter 2-1: During the fight in the market area where you have to shoot a key from a hanging dead body, toss a grenade into the middle stall with a chest in it. The gem is in that chest.

    Ruby (Oval)

      Chapter 4-1: Behind the red statue in the labyrinth.

    Ruby (Pear)

      Found in multiple locations.

    Ruby (Square)

      Found in multiple locations.

    Ruby (Trilliant)

      Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is in one of the three treasure chests.

    Sapphire (Brilliant)

      Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins. The gem is in a coffin that needs an assist event to open.

    Sapphire (Marquis)

      Chapter 5-3: At the beginning of the level, leave the Boss room. Follow the path around, and take a left at the fork. The gem is in a safe to your left as you enter the room.

    Sapphire (Oval)

      Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins. The gem is in a small pot on the shelf to the right as you enter.

    Sapphire (Pear)

      Found in multiple locations.

    Sapphire (Square)

      Found in multiple locations.

    Sapphire (Trilliant)

      Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is in one of the three treasure chests.

    Soul Gem

      Chapter 4-1: Kill the Boss at the end of the level without using the reaction event (before climbing the stairs to the exit).

    Topaz (Brilliant)

      Chapter 5-3: In the room with the drawbridge and the swarm of Lickers, the gem is high on the wall in front of you as you cross the drawbridge.

    Topaz (Marquis)

      Chapter 1-1: After you jump out of the window, take out all the Majini, and one of them will drop it.

    Topaz (Oval)

      Chapter 6-1: On the Normal, Veteran, or Professional difficulty, go up the ladder just before the assist push. Turn around, and find the person that you will have to fight later. Shoot him now. Go through the gate scene, and on your way to the crank, turn right after the stairs.

    Topaz (Pear)

      Found in multiple locations.

    Topaz (Square)

      Found in multiple locations.

    Topaz (Trilliant)

      Chapter 4-1: At the beginning, before you climb up the first ladder, go straight towards the end. The gem is in the treasure box.

    Venom Fang

      Kill a chainsaw Manjini. Note: The first one encountered will not drop one.

  • Devil May Cry 2 reference

    The name for the virus in Resident Evil 5, Uroboros, is also used as a name for the corporation in Devil May Cry 2, another Capcom game.

  • Easy "Bad Blood" achievement

    You must inflict a set amount of damage towards Wesker before the seven minute deadline during your first encounter in the Monarch Room. A very easy way to do this is to use an RPG. Just as the fight begins, run to the blue metal door on the right of the map. Check the door, and it will say that it is locked. After you are done checking out the door, a cinematic will start, where Wesker kicks Chris through the door. Immediately after this cinematic, run to the left, up the stairs, and to the end of the corridor. Go up against the wall, and lean out with your RPG. Just when Wesker comes up the stairs, shoot a rocket at him. He will catch it, then struggle for a few seconds. Shoot another rocket as soon as you can when you see this happening. Both will explode in his face. He will run directly up to you, but not attack. Instead, he will spin and twirl away. Your battle with Wesker will be over, and you will get the "Bad Blood" achievement. Do not forget to pick up the Heart Of Africa treasure (worth 10,000 gold) during your fight with Jill because of this. It is located between two staircases in the main room.

  • Easy "Bad Blood", "Heart Stopper", and "Masters Of Removing" achievements

  • Easy "Bull's-Eye" and "Crowd Control" achievements

    After unlocking and purchasing Chris' chain-gun (fully upgrade the VZ61) and Sheva's bow (fully upgrade the S75), play the first level, and get past your first encounter with the Majini. After jumping out the window, you will come to a back alley where you are ambushed by a group of Majini. Kill all the Majini, and not only will you get whichever achievement you are attempting to unlock, but at the end of the horde you can pick up the Topaz (Marquise) worth 3,000 gold.

  • Easy "Egg Hunt" achievement

    If you have a friend who has all four eggs, they can give them to you at the inventory screen. Just remove them from your active inventory, and you will get the "Egg Hunt" achievement.

    Find three of the four eggs in Chapter 4-1 in the middle island with all the chickens. The Rotten Egg is randomly dropped by Majini in Chapters 6-1 through 6-3.

  • Easy "Egg On Your Face" achievement

    Once you acquired a Rotten Egg, go to either Chapter 1-1 or 1-2, and play on the Amateur difficulty to ensure a one hit kill. Equip the egg, and hit any Majini in the head with it to get the "Egg On Your Face" achievement. Whether or not you hit it or miss, quit the game, but do not save. By doing this, you will still have the egg.

  • Easy "Go Into The Light" achievement

    Go to Chapter 4-1: "Caves", and pick up the flash grenade from the pots at the start of the level. Run forward until you trigger the Bui Kichwa (spider enemies). Use the flash grenade against the first swarm. It should kill them all in one hit, and you will get the "Go Into The Light" achievement.

  • Easy "Masters Of Removing" achievement

    This trick requires a human partner and lots of flash grenades. The RPG is also recommended because Jill moves around a lot. When the fight begins, Jill will jump down from the balcony. Just as she lands, hit the ground near her with a flash grenade. Try to avoid hitting Jill directly because a flash grenade can kill her. She will be temporarily blinded, allowing your teammate to restrain her from behind. Run up to Jill, and shoot the control device, but do not attempt to pull it off just yet. Depending on the difficulty, do this four to six times, then attempt to pull the device off. Use a high powered single shot gun when shooting the control device like the PSG-1 or any Magnum, because it will help speed up the process.

  • Easy "The Works" achievement

    Note: You must go into this prepared. If playing in Single Player mode, ensure that Sheva has no weapons. By doing this, she will not shoot when you do not want her to. You will also need a flash grenade. If you do not have one, go to Chapter 4-1: "Caves", and get it at the start. Quit the level, and save your equipment. Go to Chapter 6-1: "Ship Deck". Kill all the enemies that are triggered when you drop down. Continue past the tower, and drop down near the containers. Go to the stairs to the right, which will trigger a few Adjule (dogs). Kill them quickly, because there are two Majini with melee batons coming down the stairs. Once those enemies are dead, continue forward until you hear a Big Man Majini yell at you. Immediately pull back so you do not trigger any other enemies. Lure the Big Man Majini to where you just fought the Adjule. Use your flash grenade to stun him, then run up to him, and use the contextual action to do a melee attack, Sheva will do another attack which you will follow up immediately with another contextual action attack. This will kill the Big Man Majini, and you will get "The Works" achievement.

  • Easy "Who Do You Trust?" achievement

    After you unlock the RPG with infinite ammo, go to any level. Run up to any wall, and shoot it at close range with the RPG. This should bring you into "dying status", and Sheva will try to revive you. Tap B when she revives you, and Chris will say something similar to "Thanks" or "Thanks for the help". Continue to do this to thank Sheva, and you will get the "Who Do You Trust?" achievement in approximately five minutes as opposed to having to do this throughout the game.

  • Achievements

    Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

      Completed Chapter 1 - 1 (15 points): Complete Chapter 1 - 1 on any difficulty setting.
      Completed Chapter 1 - 2 (15 points): Complete Chapter 1 - 2 on any difficulty setting.
      Completed Chapter 2 - 1 (15 points): Complete Chapter 2 - 1 on any difficulty setting.
      Completed Chapter 2 - 2 (15 points): Complete Chapter 2 - 2 on any difficulty setting.
      Completed Chapter 2 - 3 (15 points): Complete Chapter 2 - 3 on any difficulty setting.
      Completed Chapter 3 - 1 (15 points): Complete Chapter 3 - 1 on any difficulty setting.
      Completed Chapter 3 - 2 (15 points): Complete Chapter 3 - 2 on any difficulty setting.
      Completed Chapter 3 - 3 (15 points): Complete Chapter 3 - 3 on any difficulty setting.
      Completed Chapter 4 - 1 (15 points): Complete Chapter 4 - 1 on any difficulty setting.
      Completed Chapter 4 - 2 (15 points): Complete Chapter 4 - 2 on any difficulty setting.
      Completed Chapter 5 - 1 (15 points): Complete Chapter 5 - 1 on any difficulty setting.
      Completed Chapter 5 - 2 (15 points): Complete Chapter 5 - 2 on any difficulty setting.
      Completed Chapter 5 - 3 (15 points): Complete Chapter 5 - 3 on any difficulty setting.
      Completed Chapter 6 - 1 (15 points): Complete Chapter 6 - 1 on any difficulty setting.
      Completed Chapter 6 - 2 (15 points): Complete Chapter 6 - 2 on any difficulty setting.
      Completed Chapter 6 - 3 (15 points): Complete Chapter 6 - 3 on any difficulty setting.
      Recruit (15 points): Complete all chapters on Amateur.
      Soldier (15 points): Complete all chapters on Normal.
      Veteran (30 points): Complete all chapters on Veteran.
      War Hero (70 points): Complete all chapters on the most difficult setting.
      Egg Hunt (15 points): Find all 4 types of eggs.
      All Dressed Up (30 points): Purchase all available alternative costumes in Bonus Features.
      Stockpile (30 points): Obtain all available weapons.
      Take It to the Max (30 points): Completely upgrade all weapons.
      They Belong in a Museum (30 points): Obtain all treasures in the game.
      Badge of Honor (30 points): Find all the BSAA emblems.
      They're ACTION Figures! (30 points): Collect all the figurines.
      A Friend in Need (15 points): Save partner 10 times when HELP is displayed.
      Lifeguard (15 points): Save partner 10 times when DYING is displayed.
      Exploding Heads (15 points): Pull off 20 headshots.
      A Cut Above (15 points): Defeat 5 enemies with the Knife.
      Cattle Prod (15 points): Defeat 30 enemies with the Stun rod.
      Crowd Control (15 points): Defeat 30 enemies with the Gatling gun.
      Bull's-eye (15 points): Defeat 30 enemies with the Longbow.
      Get Physical (15 points): Defeat 20 enemies with physical attacks.
      The Works (15 points): Chain the maximum number of combos together in one go.
      Lead Aspirin (30 points): Defeat a Majini with a headshot while it's jumping.
      Fireworks (15 points): Shoot an enemy Molotov cocktail, dynamite stick, or hand grenade.
      Be the Knife (60 points): Deflect a bow gun arrow with your knife.
      Meat Shower (15 points): Defeat 3 Majini with one grenade or proximity bomb.
      Go into the Light (15 points): Defeat 2 enemies with one flash grenade.
      Ride the Lightning (15 points): Defeat a Majini using the electric current from a transformer.
      Stop, Drop, & Roll (15 points): Defeat 3 Majini at once by setting oil canisters on fire.
      Baptism by Fire (15 points): Defeat 3 Majini at once with a drum or gas tank explosion.
      Masters of Removing (15 points): Work together to save someone special.
      Bad Blood (15 points): During the first fight with Wesker, damage him a set number of times.
      Drive By (30 points): Stop an armored truck by taking out the driver.
      Egg on Your Face (15 points): Defeat a Majini with a rotten egg.
      Heart Stopper (15 points): Defeat a Licker by stabbing it in the heart.
      Who Do You Trust? (30 points): Build up a certain level of trust with your partner.

    The following achievements require "Versus" bonus downloadable content:

      Army of One (15 points): Win 30 matches in Slayers.
      Bringing the Pain (30 points): Defeat 100 players using physical attacks in Versus.
      Eye of the Tiger (15 points): Win 30 matches in Survivors.
      It Takes Two to Tango (15 points): Chain a 40-defeated combo in Team Slayers.
      It's All About the Points (15 points): Score at least 40,000 points in Survivors.
      Keep the Good Times Rolling (15 points): Chain a 20-defeated combo in Slayers.
      Let's Get This Party Started! (20 points): Unlock all selectable characters in Versus.
      The Team That Slays Together... (30 points): Win 30 matches in Team Slayers.
      There's no "I" in Team (15 points): Score at least 80,000 points in Team Survivors.
      We Will Survive (30 points): Win 30 matches in Team Survivors
  • Resident evil 1 cheats

    Platform: Saturn
    Resident Evil Alternate Costumes
    To get alternate costumes for both Chris and Jill, hold the L and R triggers on controller 2 at the "July 1998" screen. While holding them down, press START on controller 1.

    Resident Evil Battle Game
    Start a new game and save. Reset the game and at the title screen simultaneously press and hold X, Y, and Z and press start on controller 2. The screen should flash. Press start on controller 1 and go to options. There should be an option called Battle Game. Pick it and load the data from your saved game.

    Resident Evil Hidden Clip in Jill's Game
    In the main hall where you start the game off in Jill's game go right through the blue doors and then through the door that is not blocked by the desk. Walk down the hallway and take a left. In about the middle of the hallway there is a desk with nothing in? it push that desk over and?then pick up the clip that was under the desk with nothing in it.

    Resident Evil Hunting Tips
    To kill Zombies in one shot, let them walk right in front of you. Then aim high with the Shotgun and fire. Poof! Dead zombies.

    For acid-spitting zombies in let the zombies get pretty close, then fire three steady shots with your Beretta. This will save you a lot of ammo.

    To kill spiders quick, here's what to do. If you're Jill, arm the Bazooka with Flame rounds. Then when you encounter a spider let it get pretty close (or if you like, when it's ready to bite you), than fire! This works only agaist medium-sized spiders. You can try the Acid rounds, but it might take a shot or two more. For Chris, if you can pick up the flamethrower, use it agaist the huge spider. Just fire until it's dead.

    Resident Evil Plant 42 Tips
    When fighting plant 42 you have to keep moving. If you do not the ceiling pieces will fall on your head. The best strategy to beat it with Chris is to run in a circle shoot two or three times then run in a circle and repeat untile plant 42 dies.

    Resident Evil Easier Game
    1) Immediately when you get to the dining room at the beginning of the game, exit back to the main hall, and Wesker will say "Investigate if you hear any gunfire", and you'll go back to the dining room.

    2) Once in the dining room, try to exit again, and this time Barry will say "Lost your courage already? It's not like you!", and you won't be able to exit again.

    3) Now go talk to Barry as you normally would.

    4) After talking to Barry, head to the grandfather clock and before you can get near it, a zombie will come out of a door and chase after you, Barry will say a pretty ridiculous line, and then reduce its head to a gory pool of blood and brain chunks.

    5) After this hilarious sequence, you'll have to go report it to Wesker back in the main hall, but unfortunately, he's gone.

    6) Go around the back of the stairs looking for Wesker and when you come out the other side, Barry will talk to you a bit and give you the lockpick.

    7) After Barry leaves, go back to the dining room, and in through the door the zombie came out of, turn left, then right and you found your old buddie's (Kenneth's) mutilated body, only this time more mutilated, without his legs (or ammo clips), which will confirm that the code worked.

    Resident Evil Rocket Launcher
    To get the rocket launcher, you need to beat the game in under three hours. It will ask you if you want to play again. Answer yes and you'll receive the rocket launcher with unlimited ammo!

    Resident Evil Save Some Ammo
    When playing as Jill the first Zombie you come to is in the corridor over Kenneth's body. As soon as the Zombie starts coming at you, run into the dinning room where Barry is. Barry will ask what's wrong, and then kill the approaching Zombie. This will save you a few rounds of valuable ammunition.

    Resident Evil Snake Tip
    The first time you fight the snake you don't actually have to kill it. Wait until it's about to strike and run, then grab the moon crest and run away. If you're too late the snake will trap and probably kill you.

    Resident Evil Passcode for Lab Room
    In the Dormatory, in the room with the beehive, there is a door with a numeric key-pad used to unlock it.
    Here are the codes:

    Jill Valentine: 3,4,5

    Chris Redfield: 2,1,5

    You can use the following passwords for unlocking the doors on the Lab computer:

    Login: John
    Password: Ada
    B2 Door Verification Password: Mole


    Resident evil 2 cheats

    Bonus Weapons
    If you finish the game in 2 1/2 hours or less on mission A and get a rank of A or B, you will get the rocket launcher with infinite rounds.

    On Mission B you have two options: If you finish the game with an A or B ranking and under 3 hours, you'll get infinite sub-machine gun. If you finish the game with an A or B ranking in under 2 1/2 hours you will get infinite rocket launcher sub-machine gun and the almighty gatling gun.

    Extra Ammo
    When you are playing as Leon and get the custom parts for a gun don't use them right away. Instead, use all of that ammo up first and then combine them with the custom parts. Bam! Your weapon is full to its mqaximum. Who should say no to free ammo?

    Film "D"
    To get film "D", go to the STARS room, second floor of the Police building, and check the desk on the left 50 times. It is a picture of Rebecca

    Hidden Shotgun Shells
    You get the shells in the room where you use the two red jewels. Once the camera angle changes check the two crates with one stacked on top of the other.
    One-Hit Gator Kill
    When you fight the gator boss, he starts coming towards you and you see a yellow light on the left wall. If you inspect the light a cylinder will fall and the gator will eat it. While the cylinder is in its mouth, shoot it and the gator will explode!

    Reserve Power Control
    To activate reserve power, enter the sequence UP, DOWN, UP, UP, DOWN or UP, UP, DOWN, DOWN, UP.
    Safe Combination
    The combination for the safe is 2236
    Alternate Costumes
    To get the special costumes you must do the following.

    Start a new game on normal difficulty. Don't pick up anything. When you get to the gate that leads to the police station go down the stairs. Down there will be Brad Vickers, the pilot from Resident Evil (he's a ZOMBIE!) Head past him and go up the stairs. Get the herb from the bushes closest to the stairs. Go in the R.P.D. and get the bullets at the desk in the back of the room. Go back to Brad and fill that damb zombie full of bullets. Inspect him and take the special key.

    When you get to the dark room there are some lockers, use the key to unlock one and get the costumes. With Claire you get a cool denim jaket and the Colt S.A.A. gun. With Leon you either can choose a leather jacket with a skull on the back or a tank top and a baseball hat.

    Note: The quickest way to kill Brad is to get close then walk backwards. Let him lunge at your feet then stomp him in the head. This saves a lot of bullets and only takes away 1/8th of you health.

    Play as Hunk
    To play as Hunk, beat the A and B games of either character (Leon or Claire) with an A rating on both. Hunk is one of the SWAT members from Umbrella who's mission is to get to the roof-top from the sewers.

    Play as Tofu
    To play as Tofu you must beat 6 scenarios with an A ranking. Tofu's mission is the same as Hunk's -- get to the rooftop from the sewers. However, it's much harder this time as Tofu is only armed with a knife and cannot use guns!

    Super Stamina
    For limited invulnerability, mix the green, blue and red herbs in that order. You MUST mix the herbs in that order, or they will not work. Green and Blue MUST be mixed together first, then you add the red herb.
    Hint: Ranking System
    • To get an S ranking beat the game in under one hour and thirty minutes. You cannot use special weapons, weapon upgrades, and only one herb. Also, only pick each weapon up one time.
    • To get an A ranking, beat the game in under three hours and don't use any First Aid sprays or special weapons. (You can use herbs, though.)
    • To get a B ranking, just beat the game in under three hours.
    • To get a C ranking, finish the game in five to seven hours.
    • For a D rating, finish the game in seven hours or more. Note that your rank will be lowered by one grade if you use any special weapons or if you saved more than 12 times.
    Hint: Sub-Machine Gun
    Play the first scenario with either character. Enter your finger print on the computer in the giant moth room. When you get to the door where you need your finger print to enter, enter your finger print and choose not to continue. Finish the game and save. Play off of the game you saved with the next character and follow the same process and put in the second finger print. The door will unlock and inside will be a few Lickers and a sub-machine gun.


    Resident Evil 3 Nemises cheats

    This game is also titled Biohazard 3: Last Escape.

  • Mercenary mode

    Successfully complete the game once on any difficulty setting and wait for the credits to end, then save the "Next Game" file to unlock "The Mercenaries" mini-game. Start a new game, choose that saved game, then select "The Mercenaries" mode. This mode involves controlling Carlos, Mikhal, or Nikoli from the train to the starting room with a two minute timer. Killing the various opponents and rescuing civilians during the journey will add extra money and more time to the clock. A rank and money will be awarded after the game is completed. The money can be used to purchase better weapons and infinite ammunition.

  • Boutique key

    Successfully complete the game once and wait for the credits to end, then save the "Next Game" file to receive the key to the Boutique on the first street at the start of the game. Use the key to enter and change into an alternate costume.

  • Alternate costumes

    Successfully complete the game on the easy difficulty setting with any rank better than an F to unlock Jill's costume from the original Resident Evil and Regina's costume from Dino Crisis. Successfully complete the game on the hard difficulty setting with a rank of D to unlock two costumes, C for three, B for four, and A for all five costumes. The three additional costumes are a police miniskirt, disco, and biker outfits.

  • Epilogues

    Successfully complete the game on the hard difficulty setting to unlock an Epilogue. Epilogues are a short diary description of each character in the entire Resident Evil series which describes what happened with that specific person after their adventure. Successfully complete the game on the hard difficulty setting eight times to unlock all Epilogues. All eight Epilogues read as followed:

      Jill Valentine

      After escaping the city, Jill set out to join Chris Redfield. However, all she found was an empty hideout of Chris's. On the floor was Chris's knife. Jill left without hesitation because she firmly believes that Chris is still alive. She will search for him until she finds him. Then they can go and put an end to Umbrella...

      Chris Redfield

      "Please forgive me Claire." Chris Redfield has just finished this letter with his signature phrase. As he removes his sunglasses, a lady walks by him with light steps. "She looks about the same age as Claire," he thinks. A short time later, Chris discovered that his sister was looking for him, but was caught...

      Barry Burton

      Barry Burton looks at his young daughters and says, "I'm sorry but my comrades are waiting for me." He knows that he must repay his teammates for forgiving his betrayal. Even if that means leaving his family for now. His wife tries to hide her fear, so she smiles and says, "Don't worry. We'll be OK..."

      Leon Kennedy

      Leon Scott Kennedy is confronted by a man who claims to be a U.S. government agent. Leon says, "Leave Sherry alone. She is innocent." "She knows too much," the man replies. He looks at Leon and says, "But you have value. This is a good deal. Make your choice." Without regret or hesitation, Leon closes his eyes and then sharply responds...

      Claire Redfield

      "Leave us alone." Claire Redfield couldn't believe Leon's words. Leon continued, "You're looking for your brother, right? Just go!" Claire knew that Leon and Sherry needed immediate medical attention, but she could not waste anymore time. "I... I'll be back. I promise!" She said as she disappeared into the wilderness alone...

      Sherry Birkin

      "Do you have any relatives?" When the army officer asked her, Sherry Birkin did not respond for she has no immediate relatives. Her father and mother died because of the G-virus. And so, this little girl holds herself with her arms and bites her lip tight. She thinks, "I'm sure she will come back. She won't forget about me..."

      Ada Wong

      A woman looks at herself in the mirror. She used to be called Ada Wong... But this morning she will say good-bye to the name. "I'm not Ada Wong anymore..." She feels her ab and thinks, "This is Ada's scar, not mine." And as she says good-bye to Ada Wong, she can't stop her tears. However, there isn't much time left before her next mission...

      Hunk, the 4th Survivor

      "Once again, only you survived, Mr. Death," the chopper pilot speaks with a cold bitterness. "Always, only you, survive, Mr. Death," the pilot continues. But Hunk does not respond to the pilot. He doesn't care. "The Death cannot die...," the survivor thinks to himself with a warm smile...

  • Jill's Diary

    Collect all thirty notes and books in the game to replace the first book in your file with Jill's Diary. Jill's Diary reads as followed:

      August 7th

      Two weeks have passed since that day. My wounds have been healed, but I just can't forget it. For most people, it's history now. But for me, whenever I close my eyes, it all comes back clearly. Zombies eating people's flesh and the screams of my teammates dying. No, the wounds in my heart are not healed yet...

      August 13th

      Chris has been causing a lot of trouble recently. What's with him? He seldom talks to the other police members and is constantly irritated. The other day, he punched Elran of the Boy's Crime department just for accidentally splashing Chris's face with coffee. I immediately stopped Chris, but when he saw me he just gave me a wink and walked away. I wonder what happened to him...

      August 15th

      Midnight. Chris, who has been on a leave of absence for a "vacation," called me so I visited his apartment. As soon as I walked into his room, he showed me a couple of pieces of paper. They were part of a virus research report entitled as simply as "G". Then Chris told me that, "The nightmare still continues." He went on to say that, "It's not over yet." Ever since that day, he has been fighting all by himself without rest, without even telling me...

      August 24th

      Chris left the town today to go to Europe. Barry told me that he would send his family to Canada and then he would follow Chris. I decided to remain in Raccoon City for a while because I know that the research facility in this city will be very important to this entire case. In a month or so, I'll be joining with them somewhere in Europe. That's when my real battle begins...

  • Hints
      Locker combination

      When entering the Police Station and going into the door in the top left corner you will reach a room with zombies. After killing them, enter the next room, which contains the lockers. Once there, go to the other side to find a locker with a light on it. The game will prompt for a code. The code is either "0131", "0513", "4011", or "4312".

      Park fountain solution

      When using the water control unit in Raccoon Park to drain the fountain, you will need to align the gray and black gears. The gears need to be moved in this order to correctly align them and drain the fountain. Move bottom left black gear Up. Move top center gray gear Down. Move top right gray gear to the Left. Move bottom right black gear Up. Move top center gray gear Down. Move top left black gear to the Right.

      Water sample solution

      When using the water sample machine in the abandoned Waste Processing Plant (Dead Factory), you will need to correctly align the three lines of the water sample to process the sample. The four possible solutions are A: 4 Right, B: 2 Right, C: 2 Left. A: 1 Right, B: 1 Right, C: 2 Left. A: 1 Left, B: 2 Left, C: 2 Right. A: 1 Right, B: 3 Right, C: 4 Left. This will unlock half of the lock to the door next to the elevator.


    Game Shark Codes

    North American Version

    Joker CommandD00CC830 ????
    Infinite Health Jill800CCC90 00C8
    Condition Always Fine300CCC97 0004
    Secret Mode800D1F32 FFE0
    Hyper Mode800D454C 0002
    Infinite Item Usage in All Slots8006D0CA 2400
    Have 10 Slots800D225E 000A
    Have All Pictures in Epilogue800D1F3E 0008
    Have All Maps300D2127 00FE
    300D212B 00FE
    Have All Files800D212C FFFF
    800D212E FFFF
    Infinite Ink Ribbons in Chest800D21A0 6381
    800D21A2 0001
    Rapid Fire (Press R1 + R2 + X)D00CC830 004A
    800CCC8C 1E02
    Total Time is 0 (Get Grade S)800D1F28 0000
    800D1F2A 0000
    Save Anywhere (Press L1 + Triangle)D00CC830 0014
    800D1D18 13CC
    D00CC830 0014
    800D1D1A 8005
    Access Chest Anytime (Press L1 + Square)D00CC830 0084
    800D1F2C 0200
    D00CC830 0084
    800E01C4 0002
    View Ending (Press L1 + L2 + R1 + R2)D00CC830 000F
    800CC858 C000
    D00CC830 000F
    800CC85A 0001
    All Weapons in Chest800D215C 0001
    800D2160 0002
    800D2164 0003
    800D2168 0004
    800D216C 0005
    800D2170 0006
    800D2174 000A
    800D2178 000B
    800D217C 000C
    800D2180 000D
    800D2184 000E
    800D2188 000F
    800D218C 0010
    800D2190 0011
    800D2194 0012
    800D2198 0013
    800D219C 0014
    Infinite Ammo All Weapons800D215E 0003
    800D2162 0003
    800D2166 0003
    800D216A 0003
    800D216E 0003
    800D2172 0003
    800D2176 0003
    800D217A 0003
    800D217E 0003
    800D2182 0003
    800D2186 0003
    800D218A 0003
    800D218E 0003
    800D2192 0003
    800D2196 0003
    800D219A 0003
    800D219E 0003
    The Mercenaries Mode Codes
    Infinite Time800D1F98 0078
    Get Reward800CC852 FFFF
    Max Reward Total800D25EC 967F
    800D25EE 0098

    Japanese Version

    Allows Game to Play in a Mod-Chip SystemD01840E2 1040
    801840E2 1000
    Infinite Health800CC338 00C8
    Infinite Health Everyone8003E6AA 0060
    Infinite AmmoD006D974 FFFF
    8006D974 0000
    D006D994 FFFF
    8006D994 0000
    Condition Always Fine300CC33F 0004
    Have 10 Slots300D1906 000A
    Have All Pictures in Epilogue300D15E6 0008
    Have All Maps300D17CF 00FE
    300D17D3 00FE
    Have All Files800D17D4 FFFF
    800D17D6 FFFF
    One-Hit KillD0045720 0006
    80045720 0001
    Saves = 0D01C35BA 2662
    801C35B8 0000
    Total Time is 0 (Get Grade S)800D15D0 0000
    800D15D2 0000
    Omake Mode (Start New Game And Have All Secrets)800D15DA FFE0
    Invisible (Press L2 + R2 to Enable)
    (Press L1 + R1 to Disable)
    D00CBED8 0003
    301E4358 0000
    D00CBED8 000C
    301E4358 0001
    Access Chest Anytime (Press L2 + Square)D00CBED8 0081
    800D13C0 1E24
    D00CBED8 0081
    800D13C2 8005
    D00CBED8 0081
    800DF874 0002
    Rapid Fire (Press L2 + R1 + Square)
    (Caetla Users Only)
    FFFFFFFF 0001
    E00CBED8 0089
    E10CBED9 0001
    E10CBED9 0008
    D00CC270 0501
    800CC272 0102
    Alternate Costumes Anywhere Codes
    Jill's 1st Dress (Press Up + L1)D00CBED8 1004
    800D162E 0000
    Jill's 2nd Dress (Press Up + L2)D00CBED8 1001
    800D162E 0001
    Jill's 3th Dress (Press Up + R1)D00CBED8 1008
    800D162E 0002
    Jill's 4th Dress (Press Up + R2)D00CBED8 1002
    800D162E 0003
    Jill's 5th Dress (Press Up + L1 + L2)D00CBED8 1005
    800D162E 0004
    Jill's 6th Dress (Press Up + R1 + R2)D00CBED8 100A
    800D162E 0005
    Regina From Dino Crisis (Press Up + L1 + R1)D00CBED8 100C
    800D162E 0006
    Carlos (Press Up + L2 + R2)D00CBED8 1003
    800D162E 0008
    Mikhail (Press Up + L1 + R2)D00CBED8 1006
    800D162E 0009
    Nicholai (Press Up + L2 + R1)D00CBED8 1009
    800D162E 000A
    The Mercenaries Mode Codes
    Infinite Time800D1640 0078
    Get Reward800CBEFA FFFF
    Max Reward Total800D1C94 967F
    800D1C96 0098
    Save Anywhere (Press L1 + Square)
    (Caetla Users Only)
    E00CBED8 00840002
    800D13C0 1D00
    800D13C2 8005
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