Wednesday, September 16, 2009
Resident Evil Archives Hints And Tips
Resident Evil 5 cheats for Ps3
Note: This game is also titled Biohazard 5.
Successfully complete the game on any difficulty to unlock Mercenaries mode, New Game+ mode, "History Of Resident
Successfully complete the game on the Amateur difficulty to unlock the "Classic Horror Filter" option.
Successfully complete the game on the Normal difficulty to unlock the "Retro Filter" option.
Successfully complete the game on the Veteran difficulty to unlock the Professional difficulty and "Noise Filter" option.
Successfully complete the game on any difficulty in under five hours to unlock the Infinite Rocket Launcher. Then, enable the "Infinite ammo" option under the "Bonus Features" menu.
Upgrade the indicated weapon fully to unlock the corresponding bonus weapon for purchase from the shop:
- Gatling gun for Chris: Fully upgrade the VZ61 machine gun.
- Hydra triple barrel shotgun: Fully upgrade the Ithaca M37 shotgun.
- Longbow for Sheva: Fully upgrade the S75 rifle.
- M93R pistol (Samurai Edge Custom): Fully upgrade the M92F pistol.
- Smith and Wesson M500 Magnum (Handcannon): Fully upgrade the Smith and Wesson M29 Magnum.
Earn an "A" or higher rank in the indicated Mercenaries mode mission to unlock the corresponding character:
- Chris (Safari): "The Village" mission
- Chris (S.T.A.R.S.): "Experimental Facility" mission
- Jill (Battle Suit): "Ship Deck" mission
- Jill (B.S.A.A.): "Public Assembly" mission
- Sheva (Clubbin): "Ancient Ruins" mission
- Sheva (Tribal): "Missile Area" mission
- Wesker (Midnight): "The Mines" mission
- Wesker (S.T.A.R.S.): "The Prison" mission
You can purchase the following characters at the "Bonus Features" menu for the indicated amount of Exchange Points. Note: They have slightly different weapon sets compared to their Mercenaries mode counterparts.
- Chris (Safari): 8,000 Exchange Points
- Chris (S.T.A.R.S.): 13,000 Exchange Points
- Jill (Battle Suit): 7,000 Exchange Points
- Jill (B.S.A.A.): 5,000 Exchange Points
- Sheva (Clubbin): 6,000 Exchange Points
- Sheva (Tribal): 15,000 Exchange Points
- Wesker (Midnight): 30,000 Exchange Points
- Wesker (S.T.A.R.S.): 50,000 Exchange Points
Collect 25 B.S.A.A. emblems to unlock Chris' S.T.A.R.S. costume.
Collect all 30 B.S.A.A. emblems to unlock Sheva's Tribal costume.
Note: This trick requires two gamertags and two controllers. If you only have one gamertag, create a second temporary gamer profile to perform this glitch. First, sign in with both gamertags. Start any chapter. Clear both players inventory slots. Have Chris give Sheva the item(s). Then, have player one quit, and save both profiles. Resume the game, and have Sheva give the item(s) back to Chris. Quit the game again, but only save player one's profile, and not player two's profile. Both gamertags should now have the same item(s). You can repeat this as many times as desired.
Start any chapter, and invite another player. Once the other player has joined, have them equip their inventory with the desired items. Then, have the player leave the game. All those items will still be with the player who just left and also with your AI partner. Transfer all the items from your AI partner to your inventory, then send the player an invite again. Repeat this as many times as desired.
Use the "Duplicate items" glitch on eggs, preferably "Rotten" since they are worth 2,000 gold each. Then, sell the eggs to get easy money.
This trick will help you gain money to max out and buy all the weapons. In any chapter, collect as much gold, items, ammunition, and treasure you can find. When you are satisfied, pause the game and quit. Save the game when prompted. Restart any desired chapter. The "Shop" menu will appear before the start of any chapter. Notice that all the gold, treasure, weapons, and ammunition from your previous saved game are still in your inventory. From there, you can sell anything you want to get some easy cash. This glitch can be done as many times as desired on any chapter.
At the beginning of Chapter 2-1: "Storage Facility", you will be in a garage with two Humvees, numerous breakable crates, and a machine gun. Pick up all the items, including the machine gun. Quit the game, and select "Yes" to overwrite your current equipment. Select "Continue" from the main menu. You will have the items you previously picked up, and all the items can be picked up again. Sell the machine gun for easy money, then repeat the process as many times as desired. This is an easy way to upgrade your weapons early, as well as max your ammunition out. Note: You can also do this in Chapter 3-1.
In Chapter 2-2: "Train Station", after the cinematic where the masked person takes the man in the suit away, there is a good opportunity for easy treasure. Immediately in the area that follows is a brilliant diamond worth 4,000 gold and a smaller diamond worth 2,000 gold. While you are upstairs, next to the windows will be a locker that you can open. Inside is a sniper rifle. Downstairs are two enemies that you should kill to make things easier. Then from upstairs, you can pick off the half-dozen or so enemies that are waiting for you outside with the sniper rifle. After you take care of all or most of them, run out. To your left behind all the equipment is a small red ladder. Climb it, and to side farthest from you will be a chest. Inside will be a large brilliant diamond. Go back and walk past the truck with the turret. Look up towards the end of the first long red ladder. You will see a shining spot. Shoot it, and the smaller diamond will drop for you to pick up. Then, quit the game, and select "Yes" when prompted to save your equipment and treasures. Reload, continue the game, and repeat the process. To make even more money, keep picking up the sniper rifle and selling it.
You can get free treasures worth 11,000 gold and an RPG at the beginning of Chapter 3-1: "Marshlands". There is no need for any use of ammunition or killing zombies. Go to the "Chapter Select" menu, and start Chapter 3-1, "Marshlands". Skip the cinematic. Straight at the first dock, go to the vases. There should be a Ruby (Pear) on the mask (1,000 gold). Go straight to the center of the lake. There should be a Silver Chalice/Idol in the box of the hut (2,000 gold). Go northwest. There should be a half-sunken boat on your way there, with an RPG in the silver box on the deck. Go to the platform at the northwest. Along your way, there should be a Beetle (Brown) on the fishing fence. At the platform, there should be a Silver Chalice/Idol in the box of the hut. Jump down into the pool. There should be another Beetle (Brown) at the left ladder (all totaling 4,000 gold). Go up north of map. Go to the end of the village. Help your partner up the left tower to collect the Silver Chalice/Idol in the box (2,000 gold). Note: Do not take the key piece in the box on the left tower, as it will trigger enemies to appear. Finally, go the southwest village with a long stream leading in. At the village, go straight to the center platform to open the box. You should get another Silver Chalice/Idol (2,000 gold). Do not head elsewhere. Go directly to the box at the center platform. If you go towards the other huts, it will trigger zombies to appear. Save and quit the game. Sell the treasures worth 11,000 gold in your inventory. Sell the RPG for another 1,000 gold if you do not wish to keep it. Repeat this as many times as desired. Note: The trick is not to pick up any of the puzzle (key) pieces as this will trigger the enemies to appear. You can break as many vases and pots as desired and collect ammunition and gold bags, but do not pick up the key items. Do not bother to go to the east village to get the other Ruby (Pear), as you might be killed by the Crocs. If everything is done correctly, you will not encounter any enemies and get 11,000 gold worth of treasures and a free RPG.
In addition to the above mentioned information, there are more hidden treasures throughout the beginning of Chapter 3-1: "Marshlands". In the first area with the vases, there is a Brown Beetle on the tree to the left of the key piece. At the area in the center of the lake, there is a Brown Beetle on a post just left of the dock. Collect the eggs from the back right corner; they sell for 250 gold each. Also wait to see if any of the chickens lay eggs. On occasion they will lay a golden egg worth 1,000 gold. At the sunken ship to the northwest, there is also a beetle where the ship meets the water. In the area to the very north of the map, there is a ruby on a cow skull on a post near the first hut on the right. In the area following the long stream to the southwest of the map, there is ammunition skewered amongst the posts surrounding it. In addition, there is another beetle on the tree to the right on the way around to the back. If you have trouble finding the beetles, look for purple flowers growing on posts and trees. In the north area, there is an Emerald atop the cow skull perched above the sacrificial altar. You must shoot it down. With these additional treasures, it brings the total to between 20,000 to 23,000 gold per run, and you will still not encounter any enemies as long as you follow the instructions mentioned in the previous trick.
In Chapter 5-2: "Experimental Facility", reach the part where you are in the hallway with all of the Lickers on patrol. Go through it, and kill all of them, picking up their Lion Hearts as you go. This is easier when you use a fully upgraded Magnum or rifle because it usually results in one to two shot kills. When you get to the other end of the corridor, do not open the door. Instead, pause the game, and select "Quit", saving and overwriting when prompted. When you reach the main menu, go to "Item Management", and sell the Lion Hearts. This usually results in about 12,500 gold each run. Go to "Continue", and restart at the beginning. Note: Select the Amateur difficulty for easier kills.
Note: This trick requires two players on Xbox Live. Go to Chapter 5-3: "Uroboros Research Facility", and start the fight with Wesker. On the way, there are two or three Reapers, a necklace, and some Lickers, all of which result in about 15,000 to 20,000 gold. Once in the fight with Wesker, have him throw a player through the door. Then, run up stairs, and have both players shove the casket lid off to get another gem. The player that gets the gold must not host the game, because the host will only receive some money. Defeat Wesker within his seven minutes (Magnums recommended), and he will drop the Heart Of Africa, which is worth 10,000 gold, making it the most valuable gem in the game. Once he drops it, you can pick it up during the fight with Jill. Once it is picked up, have the second player leave the game, and save their current equipment. Then, have the second player rejoin and the host restart from the last checkpoint. The checkpoint will be the start of Jill's fight, meaning that one can pick the gem up again. Repeat this as many times as desired.
Play Chapter 2-3: "Savanna" on the Amateur difficulty. This is the level where you use the mounted machine guns to fight Majinis on motorcycles and trucks, and the Ndesu Boss at the end. Kill as many Majinis as you can to ensure you get an "S" rank for the number of kills you make; otherwise you will end up with an "A" rank at the end of the chapter, which will result in 900 Exchange Points. This chapter is very easy and can be completed in approximately six minutes or less with a high chance of getting an "S" rank, which results in 1,000 Exchange Points. -From: Eric Frazer
An easy way to get a combined clear time for the entire game of under five hours (to unlock the Infinite RPG) is to play on the Amateur difficulty and run pass all possible enemies. Only kill story-driven enemies (ones that hold key cards or those that must be defeated to advance the game). Avoid any crates, barrels, or treasures. Attempting this with a friend instead of the CPU-controlled Sheva is recommended. Note: You do not need to purchase the infinite ammo in "Bonus Features" as you would do for normal guns.
Use the RPG with infinite ammo enabled, and just rush through the level. Kill every enemy you encounter. Because you are using the RPG, enemies are killed easily from direct hits and splash damage. Your accuracy will be rather high. Since you are killing all the enemies your kill count will be high. Because you are rushing through the level your clear time will be low. This is especially useful when trying to unlock the final figure of Wesker for the "They're ACTION Figures!" achievement.
On Xbox Live, have someone that already has the Professional difficulty unlocked invite you to play a level on that difficulty. You will now have the Professional difficulty permanently unlocked in your own game.
Remain idle at the start of Chapter 1-1: "Civilian Checkpoint", before reaching any checkpoints to view a conversation with Chris talking to Sheva about the American dream.
In Chapter 1-2: "Public Assembly", after the gate has broken open, you can enter the market. Go all the way down the street until you see big red doors and gas cans next to them. Turn right just before the gas cans. There will be a brief case you can open with a VZ61 machine gun in it. If you look closely, the gun resembles the "Scorpion" sub machine gun in Call Of Duty 4. This gun makes the level much easier.
You will reach a building before fighting the chainsaw enemy at the end of Chapter 2-1: "Storage Facility". At the top you usually have to split up and have Sheva go to the other side of the locked door down below. Use the following trick to skip this requirement. Get the grenade from the first balcony up the stairs in the building with the locked door. Go to the very first balcony of the building, and move directly across from the "Animal Health" sign. Throw the grenade at the sign, aiming slightly lower than needed. You need to bounce the grenade off the sign to have it land next to the locked door which is below it. If done correctly, the lock will be destroyed. You can now simply go downstairs and exit through the now open door. Note: If you have the Gatling gun, simply push it through the door, and it will shoot off the lock from the other side.
In Chapter 5-2: "Experimental Facility", after the conveyor belt area when you start a new checkpoint, you will reach a point where you drop down. There are a number of crates with flame rounds, rifle rounds, handgun ammo, and an incendiary grenade. Collect everything, then save the game and quit. When you start again, remove the collected items from the item management screen, and collect them all again. You can get 300 handgun bullets in a matter of ten minutes.
Use the following trick to prevent Sheva from getting stuck in the cage in Chapter 6-1: "Ship Deck". When you go up the first set of stairs on the little walkway, equip a rifle with the scope enhancement (for better zoom capabilities). Look up at the crane. You will see a Manjini getting ready to pull the lever to trap Sheva in the cage, setting off the ambush. Kill it to prevent the ambush. However, if you use this trick you will not be able to access the crane area without the keycard, thus making it not possible to move the cage to access a gold bar worth 3,000 gold across a few containers in a safe.
The ammunition that drops is based on the type of weapons you have. Drop weapons that you will not use to increase the chance of getting ammunition that is more useful.
Display the inventory screen, and combine ammunition manually with your weapon. This causes weapons such as the shotgun to reload much faster than the normal method. You can also use this trick while climbing ladders or jumping.
Reload your weapon when the melee option appears. Then, start the melee sequence. Your weapon will instantly be reloaded.
While playing as Wesker in Mercenaries mode, click the Right Analog-stick to dash. You can press X during a dash to do a knee attack.
Have two players so that one can rack up kills. Have one of the players immediately go for the time bonuses instead of getting too caught up with enemies. Get about five minutes worth of time. If you can, collect the combo time to rack up a lot of points. Then, meet up with your partner, and find a good place to hold out and accumulate points. Every level plays out differently and can be more difficult than others with this strategy. Try making a route for each time bonus. Note: If you are playing on "Public Assembly" or "Ship Deck", do not find a hiding location. Instead, move and kill the chainswaw Manjinis or the executioner will catch up and kill you.
Score the indicated number of points in Mercenaries mode to earn the indicated rank and get the listed number of Exchange Points:
Solo Score | Duo Score | ||
0 - 9,999 | 0 - 19,999 | ||
10,000+ | 20,000+ | ||
20,000+ | 40,000+ | ||
40,000+ | 80,000+ | ||
60,000+ | 120,000+ | ||
90,000+ | 150,000+ |
If both players stand in front each other and one of them heals themselves, both players will get healed.
If you have a lot of money, and have unlocked a particular gun, you can buy that gun and sell it for a very reduced price. However, when you sell the gun, whatever ammunition inside it when being sold will be transferred to your inventory, allowing you to "buy" ammo, albeit at a very high price. Note: Buy the lowest cost type of gun because the ammunition is universal. For example, it does not matter which pistol you buy, as long as you are trying to get pistol ammunition.
Click Left Analog-stick + Right Analog-stick to do the "lure away" move, where Chris will say "Come on, come on!" or Sheva will whistle. This lures regular enemies towards you, just in case your partner is low on health, trying to pull something off, cranking something, etc.
Notice the Lickers have a "heart" hanging down from their chest. The best way to target this is to use a rifle (for example, the PSG-1). Target the darker red bulge. If you cannot get a clear shot at it, get a head shot and they will recoil, making the chest more vulnerable and easier to target. With the PSG-1, this will allow for a two shot kill, or perhaps a one shot kill if you can hit the heart with the first shot. Hand grenades also work very well. They will instantly die when hit with a grenade. This is very useful in Chapter 5-3: "Uroboros Research Facility" when you have to face a large number of them.
When you face the flying bat/insect-like creature for the second time in Chapter 4-1: "Caves", there is an easy way to defeat him which will allow you to still get the Soul Gem. In the southwest corner of the bottom floor, there is a small pillar of stone in the middle, with what looks to be a log with spikes coming out of it as well as a rib cage hanging from it. When Sheva tells you that it is too hard to fight and you should go upstairs, if done correctly you can just walk backwards without having to dodge around the pillar as the Boss tries to attack you. The "Dodge" button will appear, but it is not necessary. Just continue to walk backwards around the pillar and attack with whatever you have when it is vulnerable, shooting the soft portion on the back of its tail. When it dies you can collect the Soul Gem which is worth 10,000 gold when sold.
To quickly and safely defeat Wesker in his first form, run to all the levers around the map to turn the lights off. You do not need to go up the ladders because there are no levers up there. Do not worry about attacking him until you have turned off all the lights, otherwise you will not be able to hit him. After all the lights have been turned off, take the rocket launcher in the display case after breaking it open. Run to a dark corner far away from him. Wesker will look around to try and find you. When this happens, you will have a chance to shoot a rocket at him. As soon as you shoot it, he will grab it. Run up to him (or shoot the rocket in his hands), stun him, and initiate a button context. If you need more ammunition, you can send Sheva to get it, or you can get it by climbing to the area above the ladders. The second form is only a button context battle, and there is no specific strategy needed. In his final form, start by running to the high ground. Then when in the circular area, shoot the orange "heart" that alternates from his chest to his back while dodging his attacks. After he takes enough damage, he will go after Sheva. At this point, run down the ramp from the circular area you were just in. Take a left to get to the large boulder. Do not interact with the boulder just yet. Shoot Wesker from afar, while Sheva hangs in the balance. Once she lifts herself up, start to move the boulder using the button contexts. Make your way back to the high ground, and repeat the orange heart strategy until he has been defeated.
Use the following trick to defeating Wesker's final form. Once you have saved Sheva from Wesker and have pushed the boulder over to allow her to join you, you will once again be attacked by Wesker when you run to the higher ground where you faced him earlier. Like before, dodge his attacks as you shoot his heart, which alternates between his chest and back. Once you do enough damage to his heart, he will kneel down and push his arm into the ground. It then comes up around him as many swirling tentacles, protecting him from fire. If you wait and do nothing after he gets back up, you will see a cinematic of tentacles recovering his heart, which you do not want to happen. To prevent this, as soon as the swirling tentacles recede, run up to him and a button event will begin, allowing you to hold him while Sheva stabs him (and later you), which is how you can finally kill him.
Note: This only works in Split-screen or Co-op mode; you cannot do this alone. In the final area where you encounter Wesker's final form, there is a brief stage where Chris and Sheva are separated. Chris will need to push a boulder to reunite them. Sheva will also have to jump over a gap, but she will start to hang from the edge at the other side. This is sometimes difficult because the player controlling Sheva will have to tap buttons furiously to get up. Wesker will first follow Chris, but after taking some damage he will start trying to attack Sheva. When this happens a short cutscene will begin, where Wesker jumps to Sheva. If you can time your attacks so that Sheva jumps exactly when Chris damages Wesker so that the cutscene is displayed, Sheva will automatically warp to the other side without having to endure the button pressing sequence.
Shoot the thirty hidden B.S.A.A. emblems to unlock bonus items at the "Bonus Features" menu. Note: When replaying a level to find emblems, there is no need to continue to a checkpoint. The game will record it as collected as soon as it is shot.
Chapter 1-2
1. Find the building with a staircase leading up to a locked door. There are two shade umbrellas here. Stand near the top of the stairs, and look past the wall facing southeast to the emblem on the wall high on the building opposite.
2. Kill the blond woman, and enter the next area. Navigate the dark area, and go up the stairs. Enter the room with no roof. Look up at the water tower just before the cinematic with the dead soldiers.
3. Defeat the furnace Boss, then go through the door that requires the furnace key. Look through the fence to the left of the ammunition case.
Chapter 2-1
4. It is on the wall above you at the starting room.
5. Cross the bridge, then look at one of the bridge supports just before entering the tunnel.
6. Enter the town after the tunnels, and go to the water's edge. At the small beach before you return to the market, look at the large boat and green shack. The emblem is in the roof on its side.
7. Go to the shop with the green and white canopy and the word "Stores" on it. The emblem is between one of the arches. It can be best seen from the rooftop, just as you get helicopter support.
8. Climb up to the top of the building, and get Sheva to jump across to the other building so she can unlock the door. Then, turn around and look up.
Chapter 2-2
9. Exit the building at the start. Look towards the top of the pylon. You can climb on one of the carriages for a better view.
10. It is inside the mine as you cross the first bridge; look to your right, high on the rocks.
11. Exit the mine, and go outside. After the cinematic with Irvine, go outside. Move past the mounted gun, and climb the larger of the two ladders at the end. Turn to the left to see the emblem on the building in the distance.
Chapter 3-1
12. Use a sniper rifle to aim at the mid-section of the telephone pole to the north of your starting position.
13. When free roaming with the hovercraft, travel to the northwestern tip of the map. Get out and look on the roof of the hut.
14. From where you collected the slate map to the west, stand on the edge of the wooden walkway. Use a sniper rifle to zoom into the central island to the east to find the emblem on the hut wall.
15. Insert all the pieces to open the door. Drop down into the water, and face south to find the emblem on the wood.
Chapter 3-2
16. Escape the walkways, and enter the area with Tricell tents. Move behind the tents, and look between them.
17. Look at the shack on your left as soon as the timer starts on the docks.
Chapter 3-3
18. Exit the boat for the first time, then look east at the entrance you just used. The emblem is barely visible.
Chapter 4-1
19. Climb up to the first ladder, then turn to the right. Look down below on the rock face to the right of the waterfall.
20. After the cinematic with the panoramic view of the ruins ends, use a sniper rifle to zoom in at the base of the reflective object in the distance.
21. Successfully complete QTE from the falling statues, and pull the two switches. Take the left path when you enter the labyrinth. Follow it until finding a square archway. Look to your left before passing through the archway. Look above the green statue to find the emblem near a tree on the wall.
Chapter 4-2
22. Make your way down to the second elevator, and enter the room with the statue near the entrance. The emblem is above the entrance.
Chapter 5-1
23. Move around the raised area counter-clockwise when the mission begins. The path will be blocked, but the emblem can be seen under the metal bridge.
Chapter 5-2
24. Proceed through the level until after you exit the conveyor belt with the gas canisters. You will find a gun case and two dumpsters on the left wall. Look inside the open dumpster. Note: It is found before you pull the switch for the conveyor that needs to be powered.
Chapter 5-3
25. You will see two large fans after you exit the Boss room. Look behind the fan on the right.
26. Reach the circular moving platform. Move to the bottom of the steps, then turn east. Look towards the platform above you in the distance to see the emblem through the floor with a sniper rifle.
27. Enter the area with the ruins, and go to the small elevator on the left. Walk around it to where the rifle ammunition is hidden. Look into the elevator shaft to find the emblem.
Chapter 6-1
28. Turn 180 degrees when the mission begins. Look at the very top of the radar's silhouette with a sniper rifle.
29. Face northwest when Sheva is trapped in the cage, and fire a grenade into the container.
30. Search the glass cabinet on the left next to the plant's displays.
Search the indicated location to find the corresponding treasure piece:
Antique Clock
Chapter 1-2: On the balcony of the house that is locked from the inside.
Beetle (Brown)
Chapter 3-1: On the small island where you start. It is also found elsewhere in multiple locations in Chapter 3-1.
Beetle (Gold)
Chapter 4-2: On the bottom floor of the mirror puzzles, in one of the room that unlocks, send the beam of light to the statue instead of the final mirror.
Beetle (Jewel)
Chapter 3-2: On top of the oil drums at the Tricell camp.
Blue Enigma
Chapter 3-1: Kill a giant Manjini.
Ceremonial Mask
Chapter 3-1: In an alcove to the right of the gondola at the end of the chapter.
Chalice (Silver)
Chapter 3-1: On the middle island (the chicken farm). It is also found elsewhere in multiple locations.
Chalice (Gold)
Chapter 5-3: When in the room with the drawbridge and swarm of Lickers, look in a locker after you drop down into the locked room.
Dead Bride's Necklace
Chapter 5-2: Lying near the discarded corpses on the conveyor belt.
Chapter 6-1: Dropped by the rocket launcher wielding Majini.
Diamond (Brilliant)
Chapter 2-2: After the scene with Irving, go downstairs and outside. Walk towards the machine gun turret, and look for a small ladder on your left. The gem is in a chest on that ledge.
Diamond (Marquis)
Note: You must be playing as Chris if in Solo mode. During the final fight with Wesker at the volcano, immediately after Wesker appears for the first time, turn around and move towards the bridge that will collapse. Before stepping on it, shoot down the rock just past it that is the same color. When you fall through the bridge, turn to your left, and jump over the rock to collect the gem.
Diamond (Oval)
Chapter 2-2: In the mines just before the crank at the exit, turn left off the cart tracks. Follow the wall to a chest containing the gem.
Diamond (Pear)
Chapter 2-2: After the scene with Irving, go past the machine gun turret. Aim at the top of the large ladder to shoot it down.
Diamond (Square)
Chapter 2-2: After the scene with Irving, go past one more checkpoint. There is a broken ladder with an assist jump here. The gem is on the ledge Sheva lands on. Follow her around to where she climbs, then jump down one level to get it.
Diamond (Trilliant)
Chapter 4-2: After putting all three emblems in the door, go up the stairs. Shoot the gem down from above the big door you have to enter.
Emerald (Brilliant)
Chapter 5-3: At the start of the Wesker and Jill fight at the end of the chapter, run up the staircase on the right in front of you. Follow the path around to the right. The gem is in one of the pots at the end.
Emerald (Marquis)
Chapter 3-3: After leaving the boat for a second time, climb a ladder to the ledge with the two machine gun turrets above the gate you are trying to open. The gem is in a drawer in the room between the guns.
Emerald (Oval)
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins. The gem is in a coffin that needs an assist event to open.
Emerald (Pear)
Found in multiple locations.
Emerald (Square)
Found in multiple locations.
Emerald (Trilliant)
Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is in one of the three treasure chests.
Gold Ring
Chapter 1-1: Kill the Executioner at the end of the chapter. It is also found elsewhere in multiple locations.
Heart Of Africa
Chapter 5-3: Between the stairs during the Jill solo fight after you ended the previous fight by damaging Wesker enough to make him retreat.
To get the Heart Of Africa treasure, you must do a set number of damage to Wesker during the first fight with him and Jill. The best way is to have the Infinite Magnum. You will also get the "Bad Blood" achievement. After you defeat him and start the Jill fight, the treasure will be between the two curved staircases. Also, do not forget to get the gem in the southeast corner of the room you enter in the crate, the two in the tombstone upstairs, and the one nearby in the little pot.
Idol (Silver)
Chapter 3-1: On top of the left of the two assist jumps on the northeast island.
Idol (Gold)
Chapter 4-2: On the bottom floor of the mirror puzzles, in one of the room that unlocks, send the beam of light to the statue instead of the final mirror.
Ivory Relief
Chapter 1-2: Dropped by the blonde woman you help.
Jewel Bangle
Dropped by a "Big Man" Manjini.
Lion Heart
Kill a group of Lickers until one drops.
Power Stone
Kill a Reaper.
Royal Necklace
Chapter 5-3: Inside the control room being guarded by a group of rocket launcher wielding Manjini.
Ruby (Brilliant)
Chapter 5-3: Leave the room with the giant rotating elevator. Look at the ceiling between the last two lights as you emerge from the tunnel in the next room.
Ruby (Marquis)
Chapter 2-1: During the fight in the market area where you have to shoot a key from a hanging dead body, toss a grenade into the middle stall with a chest in it. The gem is in that chest.
Ruby (Oval)
Chapter 4-1: Behind the red statue in the labyrinth.
Ruby (Pear)
Found in multiple locations.
Ruby (Square)
Found in multiple locations.
Ruby (Trilliant)
Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is in one of the three treasure chests.
Sapphire (Brilliant)
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins. The gem is in a coffin that needs an assist event to open.
Sapphire (Marquis)
Chapter 5-3: At the beginning of the level, leave the Boss room. Follow the path around, and take a left at the fork. The gem is in a safe to your left as you enter the room.
Sapphire (Oval)
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins. The gem is in a small pot on the shelf to the right as you enter.
Sapphire (Pear)
Found in multiple locations.
Sapphire (Square)
Found in multiple locations.
Sapphire (Trilliant)
Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is in one of the three treasure chests.
Soul Gem
Chapter 4-1: Kill the Boss at the end of the level without using the reaction event (before climbing the stairs to the exit).
Topaz (Brilliant)
Chapter 5-3: In the room with the drawbridge and the swarm of Lickers, the gem is high on the wall in front of you as you cross the drawbridge.
Topaz (Marquis)
Chapter 1-1: After you jump out of the window, take out all the Majini, and one of them will drop it.
Topaz (Oval)
Chapter 6-1: On the Normal, Veteran, or Professional difficulty, go up the ladder just before the assist push. Turn around, and find the person that you will have to fight later. Shoot him now. Go through the gate scene, and on your way to the crank, turn right after the stairs.
Topaz (Pear)
Found in multiple locations.
Topaz (Square)
Found in multiple locations.
Topaz (Trilliant)
Chapter 4-1: At the beginning, before you climb up the first ladder, go straight towards the end. The gem is in the treasure box.
Venom Fang
Kill a chainsaw Manjini. Note: The first one encountered will not drop one.
The name for the virus in Resident Evil 5, Uroboros, is also used as a name for the corporation in Devil May Cry 2, another Capcom game.
You must inflict a set amount of damage towards Wesker before the seven minute deadline during your first encounter in the Monarch Room. A very easy way to do this is to use an RPG. Just as the fight begins, run to the blue metal door on the right of the map. Check the door, and it will say that it is locked. After you are done checking out the door, a cinematic will start, where Wesker kicks Chris through the door. Immediately after this cinematic, run to the left, up the stairs, and to the end of the corridor. Go up against the wall, and lean out with your RPG. Just when Wesker comes up the stairs, shoot a rocket at him. He will catch it, then struggle for a few seconds. Shoot another rocket as soon as you can when you see this happening. Both will explode in his face. He will run directly up to you, but not attack. Instead, he will spin and twirl away. Your battle with Wesker will be over, and you will get the "Bad Blood" achievement. Do not forget to pick up the Heart Of Africa treasure (worth 10,000 gold) during your fight with Jill because of this. It is located between two staircases in the main room.
After unlocking and purchasing Chris' chain-gun (fully upgrade the VZ61) and Sheva's bow (fully upgrade the S75), play the first level, and get past your first encounter with the Majini. After jumping out the window, you will come to a back alley where you are ambushed by a group of Majini. Kill all the Majini, and not only will you get whichever achievement you are attempting to unlock, but at the end of the horde you can pick up the Topaz (Marquise) worth 3,000 gold.
If you have a friend who has all four eggs, they can give them to you at the inventory screen. Just remove them from your active inventory, and you will get the "Egg Hunt" achievement.
Find three of the four eggs in Chapter 4-1 in the middle island with all the chickens. The Rotten Egg is randomly dropped by Majini in Chapters 6-1 through 6-3.
Once you acquired a Rotten Egg, go to either Chapter 1-1 or 1-2, and play on the Amateur difficulty to ensure a one hit kill. Equip the egg, and hit any Majini in the head with it to get the "Egg On Your Face" achievement. Whether or not you hit it or miss, quit the game, but do not save. By doing this, you will still have the egg.
Go to Chapter 4-1: "Caves", and pick up the flash grenade from the pots at the start of the level. Run forward until you trigger the Bui Kichwa (spider enemies). Use the flash grenade against the first swarm. It should kill them all in one hit, and you will get the "Go Into The Light" achievement.
This trick requires a human partner and lots of flash grenades. The RPG is also recommended because Jill moves around a lot. When the fight begins, Jill will jump down from the balcony. Just as she lands, hit the ground near her with a flash grenade. Try to avoid hitting Jill directly because a flash grenade can kill her. She will be temporarily blinded, allowing your teammate to restrain her from behind. Run up to Jill, and shoot the control device, but do not attempt to pull it off just yet. Depending on the difficulty, do this four to six times, then attempt to pull the device off. Use a high powered single shot gun when shooting the control device like the PSG-1 or any Magnum, because it will help speed up the process.
Note: You must go into this prepared. If playing in Single Player mode, ensure that Sheva has no weapons. By doing this, she will not shoot when you do not want her to. You will also need a flash grenade. If you do not have one, go to Chapter 4-1: "Caves", and get it at the start. Quit the level, and save your equipment. Go to Chapter 6-1: "Ship Deck". Kill all the enemies that are triggered when you drop down. Continue past the tower, and drop down near the containers. Go to the stairs to the right, which will trigger a few Adjule (dogs). Kill them quickly, because there are two Majini with melee batons coming down the stairs. Once those enemies are dead, continue forward until you hear a Big Man Majini yell at you. Immediately pull back so you do not trigger any other enemies. Lure the Big Man Majini to where you just fought the Adjule. Use your flash grenade to stun him, then run up to him, and use the contextual action to do a melee attack, Sheva will do another attack which you will follow up immediately with another contextual action attack. This will kill the Big Man Majini, and you will get "The Works" achievement.
After you unlock the RPG with infinite ammo, go to any level. Run up to any wall, and shoot it at close range with the RPG. This should bring you into "dying status", and Sheva will try to revive you. Tap B when she revives you, and Chris will say something similar to "Thanks" or "Thanks for the help". Continue to do this to thank Sheva, and you will get the "Who Do You Trust?" achievement in approximately five minutes as opposed to having to do this throughout the game.
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
- Completed Chapter 1 - 1 (15 points): Complete Chapter 1 - 1 on any difficulty setting.
- Completed Chapter 1 - 2 (15 points): Complete Chapter 1 - 2 on any difficulty setting.
- Completed Chapter 2 - 1 (15 points): Complete Chapter 2 - 1 on any difficulty setting.
- Completed Chapter 2 - 2 (15 points): Complete Chapter 2 - 2 on any difficulty setting.
- Completed Chapter 2 - 3 (15 points): Complete Chapter 2 - 3 on any difficulty setting.
- Completed Chapter 3 - 1 (15 points): Complete Chapter 3 - 1 on any difficulty setting.
- Completed Chapter 3 - 2 (15 points): Complete Chapter 3 - 2 on any difficulty setting.
- Completed Chapter 3 - 3 (15 points): Complete Chapter 3 - 3 on any difficulty setting.
- Completed Chapter 4 - 1 (15 points): Complete Chapter 4 - 1 on any difficulty setting.
- Completed Chapter 4 - 2 (15 points): Complete Chapter 4 - 2 on any difficulty setting.
- Completed Chapter 5 - 1 (15 points): Complete Chapter 5 - 1 on any difficulty setting.
- Completed Chapter 5 - 2 (15 points): Complete Chapter 5 - 2 on any difficulty setting.
- Completed Chapter 5 - 3 (15 points): Complete Chapter 5 - 3 on any difficulty setting.
- Completed Chapter 6 - 1 (15 points): Complete Chapter 6 - 1 on any difficulty setting.
- Completed Chapter 6 - 2 (15 points): Complete Chapter 6 - 2 on any difficulty setting.
- Completed Chapter 6 - 3 (15 points): Complete Chapter 6 - 3 on any difficulty setting.
- Recruit (15 points): Complete all chapters on Amateur.
- Soldier (15 points): Complete all chapters on Normal.
- Veteran (30 points): Complete all chapters on Veteran.
- War Hero (70 points): Complete all chapters on the most difficult setting.
- Egg Hunt (15 points): Find all 4 types of eggs.
- All Dressed Up (30 points): Purchase all available alternative costumes in Bonus Features.
- Stockpile (30 points): Obtain all available weapons.
- Take It to the Max (30 points): Completely upgrade all weapons.
- They Belong in a Museum (30 points): Obtain all treasures in the game.
- Badge of Honor (30 points): Find all the BSAA emblems.
- They're ACTION Figures! (30 points): Collect all the figurines.
- A Friend in Need (15 points): Save partner 10 times when HELP is displayed.
- Lifeguard (15 points): Save partner 10 times when DYING is displayed.
- Exploding Heads (15 points): Pull off 20 headshots.
- A Cut Above (15 points): Defeat 5 enemies with the Knife.
- Cattle Prod (15 points): Defeat 30 enemies with the Stun rod.
- Crowd Control (15 points): Defeat 30 enemies with the Gatling gun.
- Bull's-eye (15 points): Defeat 30 enemies with the Longbow.
- Get Physical (15 points): Defeat 20 enemies with physical attacks.
- The Works (15 points): Chain the maximum number of combos together in one go.
- Lead Aspirin (30 points): Defeat a Majini with a headshot while it's jumping.
- Fireworks (15 points): Shoot an enemy Molotov cocktail, dynamite stick, or hand grenade.
- Be the Knife (60 points): Deflect a bow gun arrow with your knife.
- Meat Shower (15 points): Defeat 3 Majini with one grenade or proximity bomb.
- Go into the Light (15 points): Defeat 2 enemies with one flash grenade.
- Ride the Lightning (15 points): Defeat a Majini using the electric current from a transformer.
- Stop, Drop, & Roll (15 points): Defeat 3 Majini at once by setting oil canisters on fire.
- Baptism by Fire (15 points): Defeat 3 Majini at once with a drum or gas tank explosion.
- Masters of Removing (15 points): Work together to save someone special.
- Bad Blood (15 points): During the first fight with Wesker, damage him a set number of times.
- Drive By (30 points): Stop an armored truck by taking out the driver.
- Egg on Your Face (15 points): Defeat a Majini with a rotten egg.
- Heart Stopper (15 points): Defeat a Licker by stabbing it in the heart.
- Who Do You Trust? (30 points): Build up a certain level of trust with your partner.
The following achievements require "Versus" bonus downloadable content:
- Army of One (15 points): Win 30 matches in Slayers.
- Bringing the Pain (30 points): Defeat 100 players using physical attacks in Versus.
- Eye of the Tiger (15 points): Win 30 matches in Survivors.
- It Takes Two to Tango (15 points): Chain a 40-defeated combo in Team Slayers.
- It's All About the Points (15 points): Score at least 40,000 points in Survivors.
- Keep the Good Times Rolling (15 points): Chain a 20-defeated combo in Slayers.
- Let's Get This Party Started! (20 points): Unlock all selectable characters in Versus.
- The Team That Slays Together... (30 points): Win 30 matches in Team Slayers.
- There's no "I" in Team (15 points): Score at least 80,000 points in Team Survivors.
- We Will Survive (30 points): Win 30 matches in Team Survivors
Resident evil 1 cheats
To get alternate costumes for both Chris and Jill, hold the L and R triggers on controller 2 at the "July 1998" screen. While holding them down, press START on controller 1.
Start a new game and save. Reset the game and at the title screen simultaneously press and hold X, Y, and Z and press start on controller 2. The screen should flash. Press start on controller 1 and go to options. There should be an option called Battle Game. Pick it and load the data from your saved game.
In the main hall where you start the game off in Jill's game go right through the blue doors and then through the door that is not blocked by the desk. Walk down the hallway and take a left. In about the middle of the hallway there is a desk with nothing in? it push that desk over and?then pick up the clip that was under the desk with nothing in it.
To kill Zombies in one shot, let them walk right in front of you. Then aim high with the Shotgun and fire. Poof! Dead zombies.
For acid-spitting zombies in let the zombies get pretty close, then fire three steady shots with your Beretta. This will save you a lot of ammo.
To kill spiders quick, here's what to do. If you're Jill, arm the Bazooka with Flame rounds. Then when you encounter a spider let it get pretty close (or if you like, when it's ready to bite you), than fire! This works only agaist medium-sized spiders. You can try the Acid rounds, but it might take a shot or two more. For Chris, if you can pick up the flamethrower, use it agaist the huge spider. Just fire until it's dead.
When fighting plant 42 you have to keep moving. If you do not the ceiling pieces will fall on your head. The best strategy to beat it with Chris is to run in a circle shoot two or three times then run in a circle and repeat untile plant 42 dies.
1) Immediately when you get to the dining room at the beginning of the game, exit back to the main hall, and Wesker will say "Investigate if you hear any gunfire", and you'll go back to the dining room.
2) Once in the dining room, try to exit again, and this time Barry will say "Lost your courage already? It's not like you!", and you won't be able to exit again.
3) Now go talk to Barry as you normally would.
4) After talking to Barry, head to the grandfather clock and before you can get near it, a zombie will come out of a door and chase after you, Barry will say a pretty ridiculous line, and then reduce its head to a gory pool of blood and brain chunks.
5) After this hilarious sequence, you'll have to go report it to Wesker back in the main hall, but unfortunately, he's gone.
6) Go around the back of the stairs looking for Wesker and when you come out the other side, Barry will talk to you a bit and give you the lockpick.
7) After Barry leaves, go back to the dining room, and in through the door the zombie came out of, turn left, then right and you found your old buddie's (Kenneth's) mutilated body, only this time more mutilated, without his legs (or ammo clips), which will confirm that the code worked.
To get the rocket launcher, you need to beat the game in under three hours. It will ask you if you want to play again. Answer yes and you'll receive the rocket launcher with unlimited ammo!
When playing as Jill the first Zombie you come to is in the corridor over Kenneth's body. As soon as the Zombie starts coming at you, run into the dinning room where Barry is. Barry will ask what's wrong, and then kill the approaching Zombie. This will save you a few rounds of valuable ammunition.
The first time you fight the snake you don't actually have to kill it. Wait until it's about to strike and run, then grab the moon crest and run away. If you're too late the snake will trap and probably kill you.
In the Dormatory, in the room with the beehive, there is a door with a numeric key-pad used to unlock it.
Here are the codes:
Jill Valentine: 3,4,5
Chris Redfield: 2,1,5
You can use the following passwords for unlocking the doors on the Lab computer:
Login: John
Password: Ada
B2 Door Verification Password: Mole
Resident evil 2 cheats
On Mission B you have two options: If you finish the game with an A or B ranking and under 3 hours, you'll get infinite sub-machine gun. If you finish the game with an A or B ranking in under 2 1/2 hours you will get infinite rocket launcher sub-machine gun and the almighty gatling gun.
Start a new game on normal difficulty. Don't pick up anything. When you get to the gate that leads to the police station go down the stairs. Down there will be Brad Vickers, the pilot from Resident Evil (he's a ZOMBIE!) Head past him and go up the stairs. Get the herb from the bushes closest to the stairs. Go in the R.P.D. and get the bullets at the desk in the back of the room. Go back to Brad and fill that damb zombie full of bullets. Inspect him and take the special key.
When you get to the dark room there are some lockers, use the key to unlock one and get the costumes. With Claire you get a cool denim jaket and the Colt S.A.A. gun. With Leon you either can choose a leather jacket with a skull on the back or a tank top and a baseball hat.
Note: The quickest way to kill Brad is to get close then walk backwards. Let him lunge at your feet then stomp him in the head. This saves a lot of bullets and only takes away 1/8th of you health.
- To get an S ranking beat the game in under one hour and thirty minutes. You cannot use special weapons, weapon upgrades, and only one herb. Also, only pick each weapon up one time.
- To get an A ranking, beat the game in under three hours and don't use any First Aid sprays or special weapons. (You can use herbs, though.)
- To get a B ranking, just beat the game in under three hours.
- To get a C ranking, finish the game in five to seven hours.
- For a D rating, finish the game in seven hours or more. Note that your rank will be lowered by one grade if you use any special weapons or if you saved more than 12 times.
Resident Evil 3 Nemises cheats
This game is also titled Biohazard 3: Last Escape.
Successfully complete the game once on any difficulty setting and wait for the credits to end, then save the "Next Game" file to unlock "The Mercenaries" mini-game. Start a new game, choose that saved game, then select "The Mercenaries" mode. This mode involves controlling Carlos, Mikhal, or Nikoli from the train to the starting room with a two minute timer. Killing the various opponents and rescuing civilians during the journey will add extra money and more time to the clock. A rank and money will be awarded after the game is completed. The money can be used to purchase better weapons and infinite ammunition.
Successfully complete the game once and wait for the credits to end, then save the "Next Game" file to receive the key to the Boutique on the first street at the start of the game. Use the key to enter and change into an alternate costume.
Successfully complete the game on the easy difficulty setting with any rank better than an F to unlock Jill's costume from the original Resident Evil and Regina's costume from Dino Crisis. Successfully complete the game on the hard difficulty setting with a rank of D to unlock two costumes, C for three, B for four, and A for all five costumes. The three additional costumes are a police miniskirt, disco, and biker outfits.
Successfully complete the game on the hard difficulty setting to unlock an Epilogue. Epilogues are a short diary description of each character in the entire Resident Evil series which describes what happened with that specific person after their adventure. Successfully complete the game on the hard difficulty setting eight times to unlock all Epilogues. All eight Epilogues read as followed:
- Jill Valentine
After escaping the city, Jill set out to join Chris Redfield. However, all she found was an empty hideout of Chris's. On the floor was Chris's knife. Jill left without hesitation because she firmly believes that Chris is still alive. She will search for him until she finds him. Then they can go and put an end to Umbrella...
- Chris Redfield
"Please forgive me Claire." Chris Redfield has just finished this letter with his signature phrase. As he removes his sunglasses, a lady walks by him with light steps. "She looks about the same age as Claire," he thinks. A short time later, Chris discovered that his sister was looking for him, but was caught...
- Barry Burton
Barry Burton looks at his young daughters and says, "I'm sorry but my comrades are waiting for me." He knows that he must repay his teammates for forgiving his betrayal. Even if that means leaving his family for now. His wife tries to hide her fear, so she smiles and says, "Don't worry. We'll be OK..."
- Leon Kennedy
Leon Scott Kennedy is confronted by a man who claims to be a U.S. government agent. Leon says, "Leave Sherry alone. She is innocent." "She knows too much," the man replies. He looks at Leon and says, "But you have value. This is a good deal. Make your choice." Without regret or hesitation, Leon closes his eyes and then sharply responds...
- Claire Redfield
"Leave us alone." Claire Redfield couldn't believe Leon's words. Leon continued, "You're looking for your brother, right? Just go!" Claire knew that Leon and Sherry needed immediate medical attention, but she could not waste anymore time. "I... I'll be back. I promise!" She said as she disappeared into the wilderness alone...
- Sherry Birkin
"Do you have any relatives?" When the army officer asked her, Sherry Birkin did not respond for she has no immediate relatives. Her father and mother died because of the G-virus. And so, this little girl holds herself with her arms and bites her lip tight. She thinks, "I'm sure she will come back. She won't forget about me..."
- Ada Wong
A woman looks at herself in the mirror. She used to be called Ada Wong... But this morning she will say good-bye to the name. "I'm not Ada Wong anymore..." She feels her ab and thinks, "This is Ada's scar, not mine." And as she says good-bye to Ada Wong, she can't stop her tears. However, there isn't much time left before her next mission...
- Hunk, the 4th Survivor
"Once again, only you survived, Mr. Death," the chopper pilot speaks with a cold bitterness. "Always, only you, survive, Mr. Death," the pilot continues. But Hunk does not respond to the pilot. He doesn't care. "The Death cannot die...," the survivor thinks to himself with a warm smile...
Collect all thirty notes and books in the game to replace the first book in your file with Jill's Diary. Jill's Diary reads as followed:
- August 7th
Two weeks have passed since that day. My wounds have been healed, but I just can't forget it. For most people, it's history now. But for me, whenever I close my eyes, it all comes back clearly. Zombies eating people's flesh and the screams of my teammates dying. No, the wounds in my heart are not healed yet...
- August 13th
Chris has been causing a lot of trouble recently. What's with him? He seldom talks to the other police members and is constantly irritated. The other day, he punched Elran of the Boy's Crime department just for accidentally splashing Chris's face with coffee. I immediately stopped Chris, but when he saw me he just gave me a wink and walked away. I wonder what happened to him...
- August 15th
Midnight. Chris, who has been on a leave of absence for a "
vacation ," called me so I visited his apartment. As soon as I walked into his room, he showed me a couple of pieces of paper. They were part of a virus research report entitled as simply as "G". Then Chris told me that, "The nightmare still continues." He went on to say that, "It's not over yet." Ever since that day, he has been fighting all by himself without rest, without even telling me... - August 24th
Chris left the town today to go to Europe. Barry told me that he would send his family to Canada and then he would follow Chris. I decided to remain in Raccoon City for a while because I know that the research facility in this city will be very important to this entire case. In a month or so, I'll be joining with them somewhere in Europe. That's when my real battle begins...
- Locker combination
When entering the Police Station and going into the door in the top left corner you will reach a room with zombies. After killing them, enter the next room, which contains the lockers. Once there, go to the other side to find a locker with a light on it. The game will prompt for a code. The code is either "0131", "0513", "4011", or "4312".
- Park fountain solution
When using the water control unit in Raccoon Park to drain the fountain, you will need to align the gray and black gears. The gears need to be moved in this order to correctly align them and drain the fountain. Move bottom left black gear Up. Move top center gray gear Down. Move top right gray gear to the Left. Move bottom right black gear Up. Move top center gray gear Down. Move top left black gear to the Right.
- Water sample solution
When using the water sample machine in the abandoned Waste Processing Plant (Dead Factory), you will need to correctly align the three lines of the water sample to process the sample. The four possible solutions are A: 4 Right, B: 2 Right, C: 2 Left. A: 1 Right, B: 1 Right, C: 2 Left. A: 1 Left, B: 2 Left, C: 2 Right. A: 1 Right, B: 3 Right, C: 4 Left. This will unlock half of the lock to the door next to the elevator.
Joker Command | D00CC830 ???? |
Infinite Health Jill | 800CCC90 00C8 |
Condition Always Fine | 300CCC97 0004 |
Secret Mode | 800D1F32 FFE0 |
Hyper Mode | 800D454C 0002 |
Infinite Item Usage in All Slots | 8006D0CA 2400 |
Have 10 Slots | 800D225E 000A |
Have All Pictures in Epilogue | 800D1F3E 0008 |
Have All Maps | 300D2127 00FE 300D212B 00FE |
Have All Files | 800D212C FFFF 800D212E FFFF |
Infinite Ink Ribbons in Chest | 800D21A0 6381 800D21A2 0001 |
Rapid Fire (Press R1 + R2 + X) | D00CC830 004A 800CCC8C 1E02 |
Total Time is 0 (Get Grade S) | 800D1F28 0000 800D1F2A 0000 |
Save Anywhere (Press L1 + Triangle) | D00CC830 0014 800D1D18 13CC D00CC830 0014 800D1D1A 8005 |
Access Chest Anytime (Press L1 + Square) | D00CC830 0084 800D1F2C 0200 D00CC830 0084 800E01C4 0002 |
View Ending (Press L1 + L2 + R1 + R2) | D00CC830 000F 800CC858 C000 D00CC830 000F 800CC85A 0001 |
All Weapons in Chest | 800D215C 0001 800D2160 0002 800D2164 0003 800D2168 0004 800D216C 0005 800D2170 0006 800D2174 000A 800D2178 000B 800D217C 000C 800D2180 000D 800D2184 000E 800D2188 000F 800D218C 0010 800D2190 0011 800D2194 0012 800D2198 0013 800D219C 0014 |
Infinite Ammo All Weapons | 800D215E 0003 800D2162 0003 800D2166 0003 800D216A 0003 800D216E 0003 800D2172 0003 800D2176 0003 800D217A 0003 800D217E 0003 800D2182 0003 800D2186 0003 800D218A 0003 800D218E 0003 800D2192 0003 800D2196 0003 800D219A 0003 800D219E 0003 |
The Mercenaries Mode Codes | |
Infinite Time | 800D1F98 0078 |
Get Reward | 800CC852 FFFF |
Max Reward Total | 800D25EC 967F 800D25EE 0098 |
Allows Game to Play in a Mod-Chip System | D01840E2 1040 801840E2 1000 |
Infinite Health | 800CC338 00C8 |
Infinite Health Everyone | 8003E6AA 0060 |
Infinite Ammo | D006D974 FFFF 8006D974 0000 D006D994 FFFF 8006D994 0000 |
Condition Always Fine | 300CC33F 0004 |
Have 10 Slots | 300D1906 000A |
Have All Pictures in Epilogue | 300D15E6 0008 |
Have All Maps | 300D17CF 00FE 300D17D3 00FE |
Have All Files | 800D17D4 FFFF 800D17D6 FFFF |
One-Hit Kill | D0045720 0006 80045720 0001 |
Saves = 0 | D01C35BA 2662 801C35B8 0000 |
Total Time is 0 (Get Grade S) | 800D15D0 0000 800D15D2 0000 |
Omake Mode (Start New Game And Have All Secrets) | 800D15DA FFE0 |
Invisible (Press L2 + R2 to Enable) (Press L1 + R1 to Disable) | D00CBED8 0003 301E4358 0000 D00CBED8 000C 301E4358 0001 |
Access Chest Anytime (Press L2 + Square) | D00CBED8 0081 800D13C0 1E24 D00CBED8 0081 800D13C2 8005 D00CBED8 0081 800DF874 0002 |
Rapid Fire (Press L2 + R1 + Square) (Caetla Users Only) | FFFFFFFF 0001 E00CBED8 0089 E10CBED9 0001 E10CBED9 0008 D00CC270 0501 800CC272 0102 |
Alternate Costumes Anywhere Codes | |
Jill's 1st Dress (Press Up + L1) | D00CBED8 1004 800D162E 0000 |
Jill's 2nd Dress (Press Up + L2) | D00CBED8 1001 800D162E 0001 |
Jill's 3th Dress (Press Up + R1) | D00CBED8 1008 800D162E 0002 |
Jill's 4th Dress (Press Up + R2) | D00CBED8 1002 800D162E 0003 |
Jill's 5th Dress (Press Up + L1 + L2) | D00CBED8 1005 800D162E 0004 |
Jill's 6th Dress (Press Up + R1 + R2) | D00CBED8 100A 800D162E 0005 |
Regina From Dino Crisis (Press Up + L1 + R1) | D00CBED8 100C 800D162E 0006 |
Carlos (Press Up + L2 + R2) | D00CBED8 1003 800D162E 0008 |
Mikhail (Press Up + L1 + R2) | D00CBED8 1006 800D162E 0009 |
Nicholai (Press Up + L2 + R1) | D00CBED8 1009 800D162E 000A |
The Mercenaries Mode Codes | |
Infinite Time | 800D1640 0078 |
Get Reward | 800CBEFA FFFF |
Max Reward Total | 800D1C94 967F 800D1C96 0098 |
Save Anywhere (Press L1 + Square) (Caetla Users Only) | E00CBED8 00840002 800D13C0 1D00 800D13C2 8005 |